{T}: Add {C}. {4}: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land.
Mosecf, the Sunseeker's Path enters tapped. Whenever a creature you control attacks, put a creation counter on Mosecf. {T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped. {T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
As Ocean Monastery enters, you may pay 2 life. If you don't, Ocean Monastery enters tapped. {T}, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Ralora, Unforgiving Depths enters tapped. Whenever a source deals damage to you, put a creation counter on Ralora. {T}, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker.
{T}: Add {C}. {1}: Risti Workshop becomes a creature in addition to its other types until end of turn. When Risti Workshop deals combat damage to an opponent, you may sacrifice it. If you do, search your library for a basic land card, put it onto the battlefield, then shuffle.
Sea Of Skies Beyond enters tapped. Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond. {T}, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards.
As Shardstone Rift enters, you may pay 2 life. If you don't, Shardstone Rift enters tapped. {T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
As Timber Range enters, you may pay 2 life. If you don't, Timber Range enters tapped. {T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.