{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
Scry 3. Monument {1}{U}{U}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Reveal the top two cards of your library. Put one of them into your hand, then target opponent may have you put the other on the bottom of your library. (Otherwise put it back on top.)
Choose one — • Counter target noncreature spell. • Peer into the Cosmos deals 3 damage to target creature. • Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Monument {1}{U}{R}{W}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
At the beginning of your postcombat main phases, add an amount of {R} equal to the number of creatures you controlled that dealt combat damage to a player or planeswalker this turn.
When Peeto enters, scry 2. Whenever a Scout you control attacks, choose land or nonland, then look at the top card of your library. If it's a card of the chosen kind, you may reveal it and draw a card.
Pelagic Hydra enters with seven +1/+1 counters on it. {1}{G}: Put a +1/+1 counter on Pelagic Hydra. Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
When Pelt's Refuge enters, if {G} was spent to cast it, distribute two +1/+1 counters among creatures you control. Whenever a creature you control dies, draw a card.
When Pensive Muse enters, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.”
Enchant creature you control Enchanted creature has “{T}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.” {6}{U}{U}, Exile Perceive Eons from the battlefield or your graveyard: Shuffle your graveyard into your library. Take an extra turn after this one. Activate only as a sorcery.
When Percy's Perfect World enters, search your library for a legendary white card, reveal it, put it into your hand, then shuffle. If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead.
Green creatures you control have “{T}: Add one mana of any color.” Red creatures you control have “{1}, {T}: This creature deals 1 damage to target player.” White creatures you control have “{2}, {T}: Tap target nonland permanent.”