15897 cards found
Masha's Vanguard

Masha's Vanguard {R}

Creature - Human Scout
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.
1/1
  • The Unraveling
Masked Lancer

Masked Lancer {2}{R}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Masked Lancer has first strike as long as it's attacking.
Whenever Masked Lancer mentors a creature, that creature gains first strike until end of turn.
3/1
  • Riddles of Revio
Mass Pandemonium

Mass Pandemonium {3}{R}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, discard a card, then draw a card.
{1}{R}, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
  • Kaleidoscope
Master of Arts
Passionate Painter

Master of Arts

Creature - Human Actor
(Color indicator: Master of Arts is red)
Whenever an Actor you control becomes untapped, you may discard a card. If you do, draw a card.
3/3
Card has other part: Passionate Painter
  • Villains: The Musical
Master of Imports

Master of Imports {1}{R}

Creature - Human Advisor
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
2/2
  • Worlds Away
Master of Munitions

Master of Munitions {1}{R}

Creature - Human Artificer
Whenever an artifact you control enters, Master of Munitions deals 1 damage to each opponent.
“We're gonna light it up like it is dynamite.”
2/2
  • Animus Vox
Master of No Quarter

Master of No Quarter {2}{R}{R}

Creature - Human Soldier
Trample
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever a creature an opponent controls blocks, Master of No Quarter deals 2 damage to that creature.
5/4
  • The Empty Throne of Feanav
Masterwork Artisan

Masterwork Artisan {R}

Creature - Human Artificer
Equipment spells you cast cost {1} less to cast.
Equip abilities you activate cost {1} less.
“Craft every blade as if it was the only memory that will remain of you.”
1/2
Mastery of Self

Mastery of Self {2}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
3 | When you cast your next creature spell this turn, copy it.
  • Panxiou
Mayar's Marauder

Mayar's Marauder {3}{R}{R}

Enchantment Creature - Horror
When you cast this spell from anywhere other than your hand, it deals 5 damage to any target.
Trample
Mayar was created in the image of nobility, a goddess of pride and power. In exile, the emperor turned into an usurper.
5/5
  • Beyond the Blackwall
Mayhem Tandem
Pyromantic Duo

Mayhem Tandem

Creature - Werewolf
(Color indicator: Mayhem Tandem is red)
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals double that damage instead.
At the beginning of your end step, if Mayhem Tandem didn't attack this turn, transform it.
3/4
Card has other part: Pyromantic Duo
  • Innistrad In Memoriam
Melt Down

Melt Down {1}{R}

Instant
Destroy target artifact.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Melt the Chains

Melt the Chains {4}{R}

Enchantment - Aura
Enchant creature
When Melt the Chains enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Enchanted creature gets +3/+0.
Karina's spark imprisoned the memory of its original holder, desperate to escape once more.
  • Karina's Explorations
Melt the Earth

Melt the Earth {3}{R}

Sorcery
Melt the Earth deals 2 damage to each creature.
A pyremage's most dangerous trick isn't aimed at the target, but beneath them.
  • The Unraveling
Melting Point

Melting Point {R}

Instant
Melting Point deals 2 damage to any target.
Unable to resist, the hordes of bandits and raiders made several detours to nearby villages while en route to Whiterun.
  • A Tourney at Whiterun
Menacing Stance

Menacing Stance {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Whenever enchanted creature attacks, target creature can't block this turn.
  • Khaliz-Dorahn
Menna Al-Mejjat

Menna Al-Mejjat {1}{R}{R}

Legendary Planeswalker - Menna
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn.
[–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead.
[–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Loyalty:
2
Merchant's Sidearm

Merchant's Sidearm {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has haste.
Equip {2}
With the ever-present threat of bandits, even honest merchants carry blades.
  • Riddles of Revio
Merciless Brute

Merciless Brute {3}{R}

Creature - Human Barbarian Warrior
Armed — Merciless Brute gets +2/+2 as long as it's equipped.
He fights to survive and to protect himself, but he mostly fights just to see others suffer.
3/3
  • Aftermath
Merciless Shieldbreaker

Merciless Shieldbreaker {2}{R}{R}

Creature - Orc Warrior
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
4/4
  • Over the Horizon
  • MSEM Secret Lair Drops 383 649
Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
3/2
Merthilios' Escort

Merthilios' Escort {4}{R}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn.
4/1
  • Tides of War
Mervin's Armor

Mervin's Armor {R}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it.
Equip {4}
  • The Stage Presents: The Neverending Act
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
The best tools are useful to engineer and soldier alike.
Metallurgy

Metallurgy {3}{R}

Enchantment - Discovery
I, II — Target creature you control gets +2/+0 and gains menace until end of turn.
Discovery — Attacking creatures you control get +2/+0 and have menace.