15897 cards found
Caravan Guard

Caravan Guard {1}{G}

Creature - Nephilim Knight
When Caravan Guard enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
The bigger the caravan, the more important the supplies.
3/1
  • Alkabah
Broken Spirit

Broken Spirit {2}{W}{W}

Creature - Spirit
When Broken Spirit enters, exile target creature an opponent controls until Broken Spirit leaves the battlefield.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
  • Feanav: The Apothecary's Progress
Mustering Grounds

Mustering Grounds

Land
{T}: Add {C}.
Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
  • Scriptures of Urshad
Kahroba Champion

Kahroba Champion {5}{W}

Creature - Demon Soldier
Vigilance
When Kahroba Champion enters, creatures you control get +1/+1 until end of turn.
“The past holds all of our happiest moments. Those moments are what guide us, what make us strong. Why listen to anyone that says differently?”
4/5
  • Alkabah
Stage Fright

Stage Fright {1}{U}

Enchantment - Aura
Enchant creature or enchantment
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent can't have counters put on it.
  • Villains: The Musical
Graygulch Howler

Graygulch Howler {2}{W}

Creature - Dog Spirit
When Graygulch Howler dies, you gain 1 life for each Spirit you control.
All too often ghosts turn to crime because they can. A select few turn to law because they must.
3/2
  • High Noon
Heliod's Stag

Heliod's Stag {3}{W}

Enchantment Creature - Elk
Whenever you scry, you gain life equal to the number of cards looked at while scrying this way.
Crowned in dawn and coated in light, nyxborn stags command as much reverence as their patron god.
3/4
  • Theros Triumphant
Decipher the Dark Tome

Decipher the Dark Tome {1}{B}

Sorcery
Target opponent discards a card. If a creature card was discarded this way, that player loses 3 life. If a land card was discarded this way, add {B}{B}. If a noncreature, nonland card was discarded this way, draw a card.
  • Surging Tide
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Undermine, the Seething Forges

Undermine, the Seething Forges

Land
{T}: Add {C}.
{1}{R}, {T}, Discard a card: Exile the top card of your library. You may play it until the end of your next turn.
At the beginning of combat on your turn, if there are eight or more nonland cards in your graveyard, you may pay {2}{R}{R} and exile this land. When you do, it deals 5 damage to any target.
  • The Petals Wilt
Disruptive Echoes

Disruptive Echoes {1}{W}

Enchantment
Permanents enter tapped.
A common quality students are tested on is their ability to perform under pressure. To weave their magic smoothly even under the roughest of conditions.
  • Carpe Arcanum
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Aspect of Shifting Storms

Aspect of Shifting Storms {4}{U}{U}

Creature - Shapeshifter
When you cast Aspect of Shifting Storms, create a token that's a copy of it.
You may have Aspect of Shifting Storms enter as a copy of any creature on the battlefield, except if it's a token it has no mana cost.
0/0
  • Tales of Old Jidai
Needless Atrocities

Needless Atrocities {U}{B}

Sorcery
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter.
Draw a card.
Voice of Gaalia

Voice of Gaalia {3}{W}

Creature - Human Cleric
Identity — Human creatures you control have lifelink as long as you control at least two creatures that share a creature type with Voice of Gaalia.
The Gaali are the most empathic Danuri. Not only heal their people, they also inspire them.
3/3
  • Khaliz-Dorahn
Traversing Bulkvine

Traversing Bulkvine {3}{G}

Creature - Elemental Plant
When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
3/3
  • Aftermath
Bushwhack

Bushwhack {2}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
“Imagine the greatest tree you've ever seen falling directly onto you. It's like that, but with more intention.”
—Captain Darlene Filham
  • Dark Seas of Shiryen
Prop Custodian

Prop Custodian {W}

Creature - Construct Actor
Once each turn, when an Aura is attached to Prop Custodian or you cast a spell that targets it, you may audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Aww, you wear that mask so well! Not that you weren't already great without it!”
1/1
  • The Stage Presents: The Neverending Act
Unwilling Accomplice

Unwilling Accomplice {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and is marked until end of turn.
“Don't ask questions, take it and run.”
  • Villains: The Musical
Gifts of the Abyss

Gifts of the Abyss {3}{B}

Instant
Mill four cards. You may put up to two cards from among the milled cards into your hand. Each player loses 2 life.
Bane or boon, the Abyss blesses all.
  • Over the Horizon
Undue's Study

Undue's Study {W}{B}{G}

Enchantment - Study
Archive 0 (As this enters, shuffle the top zero cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
As Undue's Study enters, shuffle your graveyard into the archived library.
The lich finds little interest in anything that hasn't died at least once.
  • Sparks of a Multiverse
Shrine to the Shrouded

Shrine to the Shrouded {3}

Artifact
Colorless creatures you control get +1/+1.
“Pray that when the next veil lifts, the thing it hid will be kind.”
—Kalifa, village elder
  • Mious
Children of Aelani

Children of Aelani {4}{G}

Creature - Spirit
Reach
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
{3}{G}: Exile up to one target card from a graveyard. Scry 1.
3/5
  • Over the Horizon
Fungal Mire

Fungal Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Fungal Mire enters tapped unless you control a basic Swamp or a basic Forest.