12496 cards found
Progenitor of Mysteries

Progenitor of Mysteries {3}{U}

Creature - Chimera
Flying
Whenever you scry, create a 1/1 blue Chimera creature token with flying. This ability triggers only once each turn.
Born of a sphinx's riddle that went unanswered, it thrives in the uncertainties of where and why.
1/4
  • Theros Triumphant
Progenitor of Rebirth

Progenitor of Rebirth {4}{G}

Creature - Human Druid
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
  • Mious
Prognosticate

Prognosticate {U}

Sorcery
Scry 1. Draw a card. Scry 1.
Ephara's mark is the overflowing amphora, symbolizing the tipping point her oracles must reach to receive visions of divine wisdom.
  • Theros Triumphant
Prohibit

Prohibit {1}{U}

Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
  • Tides of War
Project Head

Project Head {1}{U}

Creature - Human Artificer
When Project Head enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}{U}, Exile Project Head: Shuffle your hand and graveyard into your library, then draw seven cards. Activate only if you control seven or more artifacts.
2/1
  • New Horizons
Prolific Thief

Prolific Thief {U}{U}

Creature - Human Rogue
As long as another creature you control is attacking, Prolific Thief can't be blocked.
Whenever Prolific Thief deals combat damage to a player, draw a card, then discard a card.
An experienced outlaw will always have a few friends to frame.
2/2
  • High Noon
Promised Exaltation

Promised Exaltation {3}{W}{W}

Creature - Angel Spirit
Flying
Whenever a creature you control attacks alone, choose one —
• Exile target creature with power less than that creature's power.
• Put two +1/+1 counters on that creature.
• That creature gains first strike and lifelink until end of turn. Untap it.
5/5
  • End of Wollensie
Promised Land

Promised Land {3}{G}

Sorcery
Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle.
Have faith, and you will find your way.
  • Al Tabaq
Promising Visage

Promising Visage {2}{W}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As the planes collided, every reflective surface showed a life that could be.
2/3
  • Ophorio
Promotional Code

Promotional Code {3}{B}{B}

Sorcery
Search your library for a nonland card, reveal it, and put it into your hand, then shuffle. Until the end of your next turn, spells you cast with the same name as that card cost {3} less to cast.
  • Arkadai
Prop Custodian

Prop Custodian {W}

Creature - Construct Actor
Once each turn, when an Aura is attached to Prop Custodian or you cast a spell that targets it, you may audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Aww, you wear that mask so well! Not that you weren't already great without it!”
1/1
  • The Stage Presents: The Neverending Act
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
Prop Work

Prop Work {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
[progress 2-4]
[progress 5+]
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Propagation Plant

Propagation Plant {1}{B}

Enchantment
At the beginning of your upkeep, you may pay 2 life. When you do, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
If there is a cost to the Kelian League's automation, it is out of sight and out of mind. As far as the world knows, there is no price of progress.
  • Discoveries of Akieva
Proper Duel

Proper Duel {1}{G}

Instant
Target creature you control fights another target creature.
Each player draws a card.
Every peaceful alternative had been dismissed. The chosen seconds could only watch in horror as the duel began.
  • Feanav: The Apothecary's Progress
Prophecized Plating

Prophecized Plating {6}

Artifact Creature - Construct
Flying
Prophecy {2} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/3
  • Ophorio
Prophecy's End

Prophecy's End {X}{B}

Sorcery
Foretell {X}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target creature gets -X/-X until end of turn. If this spell was foretold, you gain X life.
  • Quest for the Roseblade
Prophet of Pacifism

Prophet of Pacifism {1}{G}

Creature - Human Mutant
{1}{W}, {T}, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0/2
  • Plagues of Fretport
Prophet of Reclamation

Prophet of Reclamation {G}

Creature - Human Druid
When Prophet of Reclamation dies, mill three cards, then return up to one land card from your graveyard to your hand.
“Feraguo does not belong to us.”
1/1
  • Rail War
Prophet's Paranoia

Prophet's Paranoia {3}{U}

Enchantment - Aura
Enchant creature
When Prophet's Paranoia enters, tap enchanted creature, then scry 2.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
  • Theros Triumphant
Prophetic Blade

Prophetic Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card.
Equip {2}
  • Ophorio
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero
Prophetic Flames

Prophetic Flames {3}{R}

Sorcery
Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
  • Nangjiao In Bloom