Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Deception {2}{U}({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Silencer enters, return target creature to its owner's hand.
Flying {1}{U}: Reveal the top card of your library. Moonwing Watcher's base power becomes equal to that card's mana value. Prophecy {U}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Creatures you control with flying get +1/+1. Whenever a creature you control with flying deals combat damage to a player, you may pay {U}. If you do, draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Counter target spell. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card.
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Lha Elite's power is equal to the number of tokens you control.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature can't attack or block. At the beginning of your upkeep, you gain 1 life.
Equipped creature gets +2/+2. Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. Equip {2}
When Fading Prison enters, exile target creature until Fading Prison leaves the battlefield. {W}, Sacrifice Fading Prison: Exile target creature you control, then return that card to the battlefield under its owner's control.
Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Enchanted creatures you control get +0/+2.