15872 cards found
Lodestone Sword

Lodestone Sword {2}

Artifact - Equipment
Equipped creature gets +2/+3.
Equip {4}
{2}: Attach Lodestone Sword to target artifact creature you control.
  • The Unraveling
Lofty Denial

Lofty Denial {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Never below as above.
Lofty Dreamship

Lofty Dreamship {2}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
And what a dream it was.
3/1
  • Dark Seas of Shiryen
Log Dredging

Log Dredging {B}{G}

Enchantment
At the beginning of your upkeep, surveil 1.
As an additional cost to cast a spell, you may exile two cards from your graveyard. If you do, that spell costs {1} less to cast.
  • Beyond the Blackwall
Logayr's Tome

Logayr's Tome {3}

Artifact
{T}: Add {U}.
{U}, {T}: Target creature gains flying until end of turn.
The tome is a mere formality, for Logayr knows each word and spell in it by heart.
  • K15 Core Set
Logayr, Lafterii Magistrate

Logayr, Lafterii Magistrate {2}{U}{U}

Legendary Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
You may cast Wizard spells as though they had flash.
{U}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copies.
1/3
  • K15 Core Set
Logger Recluse

Logger Recluse {1}{G}

Creature - Human
When Logger Recluse enters, you may put a land card from your hand onto the battlefield tapped.
{1}{G}: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn.
0/4
  • Lovi Awoken
  • MSEM Champions 89 89
Logic Module

Logic Module {2}{U}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{U}{U}{U}: Premise
Create a token that's a copy of target creature.
{U}{U}{U}: Inference
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{U}{U}{U}: Conclusion
Logic Module gains “Whenever a creature you control deals combat damage to an opponent, you may draw a card.”
Loisch, Stonebark Scorcher

Loisch, Stonebark Scorcher {3}{R}{G}

Legendary Creature - Elemental Treefolk
Whenever another creature you control enters, Loisch deals 1 damage to any target.
{4}{R}{G}: Loisch gets +X/+X and gains trample until end of turn, where X is the number of creatures you control.
5/5
  • The Petals Wilt
Lone Freelancer

Lone Freelancer {1}{R}

Creature - Human Warrior
Whenever Lone Freelancer becomes blocked, it deals damage equal to its power to defending player.
“The end of the world is upon us, but a man's still gotta eat.”
—Fara, freelancer
2/2
  • Riddles of Revio
Lone Heroics
Exalted Charge

Lone Heroics {G}

Sorcery
Target creature gets +2/+2 until end of turn.
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Exalted Charge
Lone Hunter

Lone Hunter {1}{W}

Creature - Human Scout
Lone Hunter has indestructible as long as it has attacked alone this turn.
Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay {1}. If you do, draw a card.
“I do this so no one else has to.”
2/1
  • Lovi Awoken
Lone Stranger

Lone Stranger {2}{W}

Creature - Human Soldier
When Lone Stranger enters, if you control no other creatures, create two 1/1 colorless Spirit creature tokens.
“Always lend your ear to strangers. You never know when they're rich, or just mad.”
2/1
  • High Noon
Lone Survivor

Lone Survivor {1}{G}{W}

Creature - Human Scout
As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost {1} more to cast.”
The Wasteland offers the worst, and heroes respond with their best.
3/3
Lone Zombie
Zombie Legion

Lone Zombie {2}{B}

Creature - Zombie
Menace
When Lone Zombie and at least two other creatures attack, transform Lone Zombie.
“One ghoul? Slow and harmless.”
—Polina Elgaud
2/3
Card has other part: Zombie Legion
  • Innistrad In Memoriam
Lonely Aerie

Lonely Aerie

Land - Animus
Lonely Aerie enters tapped.
{T}: Add {W} or {U}.
{W}{U}: Until end of turn, Lonely Aerie becomes a Bird creature with flying in addition to its other types.
Scavenge {W}{U}
1/4
  • Panxiou
Lonely Devil

Lonely Devil {R}

Creature - Devil Scout
Menace
Lonely Devil can't attack or block alone.
“Devils just want companionship. This is why they're perfect soldiers for Faradia.”
—Helena
3/1
  • Eralou
Lonely Gateway

Lonely Gateway {W}{B}

Enchantment
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
  • End of Wollensie
Lonely Giant

Lonely Giant {4}{G}{G}

Creature - Elemental Giant
Trample
Augmented — When Lonely Giant enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two +1/+1 counters on it.
6/6
  • Love Song
Lonely Relic

Lonely Relic {3}

Artifact
{T}: Add one mana of any color.
Augmented — As long as you've spent {W}{U}{B}{R}{G} to cast spells this turn, spells you control can't be countered.
“The story of the Precursors is tragic with a capital T.”
—Glitch, Drinker of Seas
  • Animus Vox
Lonely Return

Lonely Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Some cowboys still tell tales of old Daisite, a city running on steam and spirit until both fought back. Its haunted ruins still hide every sunrise.
  • High Noon
Lonely Trail

Lonely Trail

Land
Lonely Trail enters tapped.
{T}: Add {G} or {W}.
When Lonely Trail enters, you may put a loyalty counter on a planeswalker you control.
A lost queen seeks new lands to start her hive.
  • Sparks of a Multiverse
Lonely Visage

Lonely Visage {1}{U}{B}

Creature - Spirit Illusion
Flying, deathtouch
So little remained of the departed soul that was left was a void rather than a memory. Something hollow and twisted, eager to claim the first spark of life it came across.
1/3
  • Beyond Our Ken
Lonesome Ravager
Packbond Mount

Lonesome Ravager {G}

Creature - Wolf
{2}{G}: Put a +1/+1 counter on Lonesome Ravager.
Ride {G} ({G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Packbond Mount
  • Quest for the Roseblade
Lonesome Traveler

Lonesome Traveler {W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
It takes prolonged solitude before you can truly understand the human need to be with others.
2/1