8194 cards found
Winterborn Savage

Winterborn Savage {3}{W}

Creature - Human Barbarian Warrior
Armed — Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
The harsh environment of Beragnos has prepared its inhabitants for all sorts of adversities.
  • Aftermath
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
  • Road to Carü Mapu

Wiretapper {1}{U}{U}

Creature - Horror
When Wiretapper enters the battlefield, choose one —
• Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
• Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.)
  • Video Horror System
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
  • Kahembo: Olde Dawn
Wisdom in Reflection

Wisdom in Reflection {2}{G/U}

Target player shuffles any number of target cards from their graveyard into their library.
Draw a card.
  • Plagues of Fretport
Wisdom of Hao'Tai

Wisdom of Hao'Tai {2}{R}

Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn.
“Look into my eyes, mortal. Do you truly question my knowledge?”
  • Goliaths of Nangjiao
Wisdom of the Leylines

Wisdom of the Leylines {2}{U}

Converge — Draw a card for each color of mana spent to cast Wisdom of the Leylines. Then discard a card.
The destruction of a plane leaves the inner workings more open to inspection than ever before.
  • MSEM Masters 2019
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters the battlefield, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
Card has other part: Apex
  • Kahembo: Olde Dawn
Wish to See

Wish to See {2}{U}{B}

Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters the battlefield as a Horror creature after it resolves.
Exile Wish to See.
Wispbreath Drake

Wispbreath Drake {3}{U}{U}

Creature - Drake Elemental
It is as ephemeral as a breeze itself, yet hold as much power as an actual drake itself.
  • Zero
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters the battlefield, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
  • Monsters of Chikyu
Witch of Life's Nature

Witch of Life's Nature {2}{G}

Creature - Human Shaman
{T}: Add one mana of any color.
“In these dire times, I beg you to now remember your greatest insight: life is the continuous action of survival.”
—Animus to Lettie Wormwood
  • The Empty Throne of Feanav
Witch of Shifting Waters

Witch of Shifting Waters {3}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may have Witch of Shifting Waters enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
Witch of Spring's Promise

Witch of Spring's Promise {1}{G}{U}

Creature - Human Shaman
When Witch of Spring's Promise enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
  • Harvest Festival
Witch of the Midden

Witch of the Midden {2}{B}

Creature - Human Warlock
At the beginning of your end step, create a 1/1 black Rat creature token with “This creature can't block.”
{1}{B}, {T}, Sacrifice three other creatures: Each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
Witch of the Veil

Witch of the Veil {1}{U}{B}

Creature - Human Shaman
When Witch of the Veil enters, if it was cast, you may sacrifice a creature. If you do, return that card to the battlefield under its owner's control.
  • The Empty Throne of Feanav
Witch's Abode

Witch's Abode {3}

Artifact - Vehicle
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
  • Harvest Festival
Witch-Queen Yarag

Witch-Queen Yarag {W}{U}{B}

Legendary Creature - Hag Noble Wizard
Curse spells you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Whenever you cast a Curse spell, you may draw a card.
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters the battlefield or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
  • MSEM Masters: Legends
Witchseeker Mob

Witchseeker Mob {2}{W}{W}

Creature - Human Peasant
Witchseeker Mob's power and toughness are each equal to twice the number of Citizens and/or Peasants you control.
When Witchseeker Mob enters the battlefield, exile target nonland permanent an opponent controls with mana value less than or equal to Witchseeker Mob's power until Witchseeker Mob leaves the battlefield.
  • Quest for the Roseblade
Withered Elk

Withered Elk {4}{B}

Creature - Zombie Elk
Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Undeath has honed its horns to points that cleanly halt the heart and sever the soul.
  • Glacia: Hail to the Queen
Withered Kenku

Withered Kenku {5}{B}

Creature - Bird Cleric
This spell costs {1} less to cast if you have more life than an opponent and {1} less to cast if you control a Cleric.
Venture not into Gloomhollow,
Lest beneath the ground you wallow.
  • Adventurers of Onora
Withering Agony

Withering Agony {1}{U/B}{U/B}

Bleed {U/B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player mills eight cards.
Thought is a luxury unknown to those standing upon death's door.
  • A Tourney at Whiterun
Withering Bulkvine

Withering Bulkvine {3}{G}

Creature - Elemental
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
  • Aftermath
Withering Pathways

Withering Pathways {3}{B}{B}

Choose one—
• Each opponent sacrifices a creature.
• Each opponent discards two cards.
“Our home has seen the same fate as our enemies.”
  • Ophorio