15897 cards found
Foul Vulture

Foul Vulture {3}{B}

Creature - Bird
Flying
When Foul Vulture enters, create a 1/1 red Hound creature token.
Foul Vulture gets +1/+0 as long as a creature you controlled died this turn.
2/2
  • Kahembo: Olde Dawn
Dissident's Vortex

Dissident's Vortex {3}{U}

Sorcery
Return up to one target creature to its owner's hand. Draw a card.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Cavern Carver

Cavern Carver {4}{G}{G}

Creature - Elemental Wurm
Trample
Cavern Carver has haste as long as you control another creature with flash or haste.
“Occasionally one of these giants will tunnel under a village, collapsing it in days if the rangers are unable to chase it off.”
—Professor Maple
6/5
  • Monsters of Chikyu
Heretical Seer

Heretical Seer {1}{G}

Creature - Human Druid
{1}{U}, {T}: Reveal the top card of your library. If it doesn't share a color with Heretical Seer, put it into your hand.
1/2
  • Novea
Esoteric Egg

Esoteric Egg {3}

Artifact
(Color indicator: Esoteric Egg is all colors)
Esoteric Egg is all colors.
{T}: Add one mana of any color.
No one knew where it came from, and no one knew when it would hatch. But many suspected it would bear a legend.
  • Kahembo: Olde Dawn
Carnage Throne
Carnage Demon

Carnage Throne {B}

Artifact
{1}, {T}, Sacrifice a creature: Draw a card and put a corpse counter on Carnage Throne. Then if there are three or more corpse counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Carnage Demon
  • Innistrad In Memoriam
Slip Beyond Fate's Grasp

Slip Beyond Fate's Grasp {2}{U}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Remnant of Past Realities

Remnant of Past Realities {1}

Artifact - Clue
{T}: Target player exiles a card from their graveyard.
{2}, Sacrifice Remnant of Past Realities: Exile each opponent's graveyard. Draw a card.
“You might want to believe this is just another stage setup, another set of props, another design. Dig deeper. You know that's not what it is.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
Whisper of the Winds

Whisper of the Winds {U}

Instant - Inscription
Put target instant or sorcery card from your graveyard on top of your library.
Inscribe {3}{U} ({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Related card: Path of the Waters
  • Path of Shadows
Touch of Corruption

Touch of Corruption {B}

Sorcery
Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn.
The Phyrexians, famed for overlaying into Dominaria and destroying Mirrodin, soon found an emissary with which to travel the multiverse.
  • Spark of Revolution
Afternoon Ritual

Afternoon Ritual {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Between the constant battles and the convenient facade she was expected to maintain, Simul eventually began to lose patience for Hyden.
  • The Empty Throne of Feanav
Detective's Gambit

Detective's Gambit {2}{B}

Enchantment
Whenever one or more creatures you control deal combat damage to a player or planeswalker, you draw a card and you lose 1 life.
“Brave Kaibry watched with baited breath, soon they'd be one with bated death.”
—That Fateful Tuesday, Act III
  • The Stage Presents: The Neverending Act
Test of Loyalty

Test of Loyalty {3}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Gain control of target creature until end of turn. Untap that creature. It gains menace and haste until end of turn.
“How is it the guards eat so well while earning so little?”
—Ulna, concerned citizen
  • Seasons of War
Zarthane, Scourge of Galdurheim

Zarthane, Scourge of Galdurheim {3}{R}{R}

Legendary Creature - Dragon
Flying
Whenever you attack with three or more creatures, exile the top card of your library. You may play that card until you exile another card with Zarthane, Scourge of Galdurheim.
{2}{B/R}: Target creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery.
4/4
  • Seasons of War
Masked Assailant

Masked Assailant {3}{B}

Creature - Human Rogue
Sacrifice a creature: Put a +1/+1 counter on Masked Assailant. It gains menace until end of turn. Activate only as a sorcery.
“Perhaps there's no honor in a slit throat or a pierced heart, but my pursuit is victory, not honor.”
2/2
  • Tales of Old Jidai
General's Masterstroke

General's Masterstroke {1}{W}

Riddle Sorcery
Choose one or both —
• Put a +1/+1 counter on each creature you control.
• Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
  • Over the Horizon
Last of Kin

Last of Kin {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Seila, the Lost One

Seila, the Lost One {3}{B}{G}

Legendary Creature - Nymph
Deathtouch
Cards can't leave graveyards.
If a creature would die, you may pay {X}, where X is the number of cards in your graveyard. If you do, instead exile it, then return that card to the battlefield under your control.
1/5
  • Novea
Revenge of the Wilds

Revenge of the Wilds {3}{G}{G}

Instant
Foretell {3}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell's foretell cost costs {3} less to pay if an opponent drew two or more cards this turn.
Create a 5/5 green Beast creature token with trample.
  • Quest for the Roseblade
Springjack Pasture

Springjack Pasture

Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
  • K15 Core Set
Gate to the Nav

Gate to the Nav

Legendary Land
{T}, Pay 2 life: Add {B}.
{T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
  • The Unraveling
Warrior's Blade

Warrior's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Warrior, it has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Soulight Captain

Soulight Captain {3}{W}

Creature - Spirit Soldier
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control.
“Your heart is pure despite your outwards sins and failures. Come, join the brotherhood of eternal guardians.”
—Kotis
2/2
  • Zero
Evershedder

Evershedder {4}{B}

Creature - Snake
When Evershedder dies, you may put it on the bottom of its owner's library.
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
“An immortal snake would make a fine pet.”
—Hestia, fallen archon
3/3
  • Mious
Runic Wall

Runic Wall {2}{W}

Creature - Wall
Defender (This creature can't attack.)
{W}, {T}: You gain 1 life.
The light of divinity is both a shield and a blessing to those who need it.
0/4
  • Zero