3928 cards found
Dawnhart Ceremony
Dawnhart Scourge

Dawnhart Ceremony {1}{G}

Enchantment
When Dawnhart Ceremony enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Invocation — When you spend four or more mana to cast a spell or activate an ability during your turn, transform Dawnhart Ceremony.
Card has other part: Dawnhart Scourge
  • Innistrad In Memoriam
Dawnhart Druids

Dawnhart Druids {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/1
  • Innistrad In Memoriam
Dawnhart's Envoy

Dawnhart's Envoy {1}{W}

Creature - Elk
Lifelink
Players casting spells and creatures entering don't cause abilities to trigger.
The message was plain: no harm will be done here.
2/2
  • Innistrad In Memoriam
Dawnrise Attendants

Dawnrise Attendants {G}{W}

Creature - Panda Bear Monk
Whenever Dawnrise Attendants attacks, put a +1/+1 counter on any number of target creatures that entered this turn.
“Fight, so that others need not.”
—Master Tzu, Martial Artisan
3/2
  • Panxiou
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Dawson's Marauder

Dawson's Marauder {1}{B}

Creature - Merfolk Soldier
Dawson's Marauder can't block.
When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact.
“Can't pay the fine? Blood stains the brine.”
—Grim
3/1
  • Elmare: Into the Abyss
Day at the Market

Day at the Market {1}{G}

Sorcery
Choose one —
• Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Destroy target creature with flying.
You can always find what you need at a Danaj market. Sometimes that's a nice bite to eat, and sometimes that's distilled manticore poison.
  • Alkabah: The Rise of Soli
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Dayang, Aspiring Muse

Dayang, Aspiring Muse {R}{W}

Legendary Creature - Human Wizard
Lifelink
At the beginning of each player's end step, that player discards each card in their hand, then draws that many cards. When no cards are discarded this way, Dayang, Aspiring Muse deals 2 damage to each opponent.
2/2
  • Arcanum Academia
Daybreak Wayfarers

Daybreak Wayfarers {G}{U}

Creature - Human Pirate Scout
{2}{G}{U}: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, draw a card.
The call of treasure is irresistible, sending many a man in pursuit of glory.
2/2
  • Dark Seas of Shiryen
Daydream

Daydream {1}{R}

Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost reduced by {2}.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Dazzle

Dazzle {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Look around, blinded by the lights, drowning in space.
  • Animus Vox
Dead Man's Ambush

Dead Man's Ambush {1}{B}

Sorcery
Target opponent reveals their hand. You choose a creature or sorcery card from it and exile that card.
“Sorry, folks. I'm not here to hurt anyone, but Miz Liva needs something from the luggage compartment.”
—Erdene of the Sullivan Gang
  • Rail War
Dead Man's Party

Dead Man's Party {U}{B}

Enchantment
At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant, or sorcery card of that color from your graveyard to your hand.
Deadhunt Mastiff

Deadhunt Mastiff {1}{W}

Creature - Dog
Vigilance
Whenever one or more cards leave your graveyard, surveil 1.
“My hounds can sniff out corpses from a mile away. Those filthy deadwalkers won't take us by surprise.”
—Kennard, houndkeeper
2/2
  • The Petals Wilt
Deadland Scavenger

Deadland Scavenger {1}{B}

Creature - Zombie
Deathtouch
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
1/1
  • Aftermath
Deadwood Terror

Deadwood Terror {1}{B}

Creature - Zombie
Deathtouch
When Deadwood Terror enters from a graveyard, create two tokens that are copies of it.
{4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
2/2
Deals with Devils

Deals with Devils {1}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
{3}{B}: Each creature you control with menace gains lifelink until end of turn.
  • Over the Horizon
Death Kneels Before

Death Kneels Before {1}{B}

Sorcery - Revelation
Return up to two target creature cards from your graveyard to your hand.
Coalesce {7}{B} (You may cast this from your graveyard for {7}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/4
  • Beyond Our Ken
Death Pits Hawker

Death Pits Hawker {B}{R}

Creature - Orc Rogue
Haste
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
  • Scriptures of Urshad
Death Sentence

Death Sentence {1}{B}

Sorcery
Destroy target creature that's not enchanted and isn't an enchantment.
Death's Door
Immortal Butcher

Death's Door {1}{B}

Instant
Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped.
Fabled {3}{B}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Butcher
  • A Tourney at Whiterun
Deathly Dreams

Deathly Dreams {B/G}{B/G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Leticia concluded that The Mistake, and she herself, never should have been.
  • Feanav: The Apothecary's Progress
Deathwind's Grasp

Deathwind's Grasp {1}{B}

Instant
Target creature gets -2/-2 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one target enchantment card from your graveyard to your hand.
  • Spark of Revolution