1980 cards found
Healing Potion

Healing Potion {2}

Artifact
When Healing Potion enters, scry 1, then draw a card.
{2}, {T}, Sacrifice Healing Potion: You gain 4 life.
“No one has as many friends as the man with many potions!”
—Alanir, potion vendor
  • Arkadai
Heart of Carü Mapu

Heart of Carü Mapu {4}

Legendary Artifact
Heart of Carü Mapu enters tapped.
{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
The greatest leader among the Relonche died to illness after failing to listen to the commands of the divine. But before his death, he found the heart of the land, and claimed whoever could lift it would succeed him.
Related card: Calfu, Greatest Toqui
  • Road to Carü Mapu
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
{3}, {T}: Choose a color. For each differently named land you control, add one mana of that color.
Detaining the rogues one by one was proving a fruitless endeavor. The real prize would be in locating their base of operations.
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Forest or a basic Plains.
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heartless Army

Heartless Army {3}

Artifact Creature - Soldier Army
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
“My army knows no mercy, no hunger, and no equal.”
—Omid, the Undefeated
2/3
  • Alkabah
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
Card has other part: Tear Loose
Hearty Karv

Hearty Karv {1}

Artifact - Ship Vehicle
Haste
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
The perfect balance between speed and structure is elusive, yet imperative.
2/3
  • Glacia: Hail to the Queen
Heavenly Temple

Heavenly Temple

Land
{T}: Add {C}.
When Heavenly Temple enters, target creature gains flying until end of turn.
{2}: Return Heavenly Temple from the battlefield to its owner's hand.
Heavy Moneybag

Heavy Moneybag {1}

Artifact
{1}, {T}: Add one mana of any color.
{1}, {T}, Sacrifice Heavy Moneybag: Post a bounty on target creature or planeswalker. Activate only as a sorcery. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Heist Headquarters

Heist Headquarters

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Heist Headquarters: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Hellbent Speed

Hellbent Speed {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Hellbent Speed.
[PROGRESS 2+] Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
[PROGRESS 6+] Whenever you cast a noncreature spell, draw a card.
Hellfire Caverns

Hellfire Caverns

Land
Hellfire Caverns enters tapped.
{T}: Add {R}.
{2}{R}: Until end of turn, Hellfire Caverns becomes a 3/3 Devil creature with menace. Activate only if you're horrific.
  • Video Horror System
Hellwaste Settlement

Hellwaste Settlement

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {R}. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Sure, the soil's no good for farmin', but ain't no one gonna try to take this kinda place from me. It'll do ‘til I get me some weapons.”
—Severi, survivalist
  • Lovi Awoken
Helm of Princes

Helm of Princes {2}

Artifact - Equipment
Equipped creature has hexproof.
Whenever equipped creature dies, draw a card.
Equip {2}
  • Al Tabaq
Helm of the Anointer

Helm of the Anointer {1}

Artifact - Equipment
Equipped creature has “{T}: Target attacking creature gets +1/+1 until end of turn.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Helm of the Devoted

Helm of the Devoted {4}

Artifact - Equipment
Equipped creature has base power and toughness 4/4, haste, and hexproof.
Equip {2}
“Etch away my base selfishness and make me as a vessel for your will.”
—Jahid, devout
  • Mious
Helm of the Infinite

Helm of the Infinite {1}

Legendary Artifact
{6}: Until the next time this ability resolves, and as long as Helm of the Infinite and target creature you control are on the battlefield, each other creature is a copy of that creature, and effects that would cause permanents to become creatures cause them to become copies of that creature instead.
The helm offers infinite possibilities, while granting only one.
  • Ophorio
Helmsman's Chart

Helmsman's Chart {2}

Artifact
When Helmsman's Chart enters, draw a card.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
  • Dark Seas of Shiryen
Henrick's Memorial

Henrick's Memorial {1}

Legendary Artifact
At the beginning of each end step, if a creature died this turn, you may put a +1/+1 counter on target creature you control.
Heping's Armistice Chains

Heping's Armistice Chains {2}

Legendary Artifact - Equipment
Equipped creature can't attack or block.
{4}: Attach Heping's Armistice Chains to target creature you don't control.
{8}: Gain control of equipped creature.
“Given enough time to reflect, anyone and anything can achieve peace.”
— Heping
  • Surging Tide
Herald of Death
Pale Horse

Herald of Death

Enchantment - Aura Steed
(Color indicator: Herald of Death is black)
(Transform this if it's not attached to a creature. Pay {B} as a sorcery to unattach it.)
Enchant creature you control
Herald of Death's rider gets +1/+1.
Sacrifice a creature: Herald of Death's rider gets +2/+2 until end of turn.
Card has other part: Pale Horse
  • Quest for the Roseblade
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
Every strand of fate takes a different path. But they all end the same.
6/3
Related card: Wastes
  • The Unraveling
Herdstrider
Savage Mammoth

Herdstrider

Enchantment - Aura Steed
(Color indicator: Herdstrider is green)
(Transform this if it's not attached to a creature. Pay {4}{G} as a sorcery to unattach it.)
Enchant creature you control
Herdstrider's rider gets +1/+1 for each land you control and has trample.
Whenever Herdstrider's rider attacks, create an X/X green Elephant creature token with trample that's tapped and attacking, where X is that creature's power. Exile that token at the end of combat.
Card has other part: Savage Mammoth
  • Quest for the Roseblade
Heretic's Home

Heretic's Home

Land
Heretic's Home enters tapped.
{T}: Add {R} or {G}.
When Heretic's Home enters, you may put a loyalty counter on a planeswalker you control.
“Welcome to the resistance, population, you, me, and a handful of fighters who've had enough.”
—Winona, to Xenocrata
  • Sparks of a Multiverse