2347 cards found
Flourishing Island

Flourishing Island

Land - Island
Flourishing Island enters tapped.
As Flourishing Island enters, choose a basic land type.
Flourishing Island is the chosen type in addition to its other types.
Flourishing Mountain

Flourishing Mountain

Land - Mountain
Flourishing Mountain enters tapped.
As Flourishing Mountain enters, choose a basic land type.
Flourishing Mountain is the chosen type in addition to its other types.
Flourishing Plains

Flourishing Plains

Land - Plains
Flourishing Plains enters tapped.
As Flourishing Plains enters, choose a basic land type.
Flourishing Plains is the chosen type in addition to its other types.
Flourishing Swamp

Flourishing Swamp

Land - Swamp
Flourishing Swamp enters tapped.
As Flourishing Swamp enters, choose a basic land type.
Flourishing Swamp is the chosen type in addition to its other types.
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped.
{T}: Add {G} or {U}.
Flurry of Knives

Flurry of Knives {B}

Instant
As an additional cost to cast this spell, you may pay {2} and tap an untapped Rogue you control. When you do, copy this spell and you may choose new targets for the copy.
Target creature gets -2/-2 until end of turn.
Flynn Skara

Flynn Skara {2}{U}{R}

Legendary Planeswalker - Flynn
[+1]: Create a 1/1 red Dragon creature token with flying.
[–1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control.
[–3]: You may reveal a Dragon card you own from outside the game and put it into your hand.
Loyalty:
3
Fog at Sea

Fog at Sea {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Prevent all combat damage that would be dealt this turn.
Fogspewer

Fogspewer {1}{G}

Creature - Elemental
Noncreature spells you cast cost {1} more to cast.
Noncreature spells your opponents cast cost {1} more to cast unless that player controls more creatures than you.
“The creature was partially blinded in the last encounter, but its ability to disappear into the Ulek fogs remains unhindered.”
2/2
Forbidden Shiangshi Arts

Forbidden Shiangshi Arts {1}{B}

Enchantment
When Forbidden Shiangshi Arts enters, each player mills three cards.
{2}{B}: Exile target creature card from a graveyard. Create a tapped token that's a copy of that card, except it has “When this creature deals damage, sacrifice it.”
Forbidden Treasure

Forbidden Treasure {1}{U}

Instant
Counter target instant or sorcery spell. Search its owner's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
“My five requests that so many in the past have failed to complete... How many can you fulfill?”
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
Forest

Forest

Basic Land - Forest
Forest Fellowship

Forest Fellowship {2}{G}{G}

Sorcery
You may put a creature or land card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process.
Forest Fire

Forest Fire {1}{R}

Sorcery - Adventure
Forest Fire deals 4 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Burning Hart
Forestheart Elemental

Forestheart Elemental {2}{G}

Creature - Elemental
Forestheart Elemental enters with a +1/+1 counter on it for each land you control.
0/0
Foretold Strength

Foretold Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Forgemaster's Charm

Forgemaster's Charm {X}{R}{R}

Sorcery
Choose one —
• Forgemaster's Charm deals X damage to target creature.
• Destroy X target artifacts.
• Create an X/X colorless Juggernaut artifact creature token.
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Forked Pillar

Forked Pillar {R}

Sorcery
Forked Pillar deals 2 damage to target creature. When that creature dies this turn, Forked Pillar deals 2 damage to that creature's controller.
Form of the Phoenix

Form of the Phoenix {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When enchanted creature dies, return it to the battlefield under its owner's control.
Formless Wanderer

Formless Wanderer {2}{U}{B}

Creature - Wizard
Hexproof
Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life.
2/5
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.