1259 cards found
Primal Channeler

Primal Channeler {1}{G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Primal Channeler for mana, the next creature spell you cast this turn can be cast as though it had flash.
1/2
  • Tales of Old Jidai
Primal Dominion

Primal Dominion

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Primal Dominion enters tapped.
The Chikyu wilderness offered a beautiful landscape to explore, tempered by the fearsome monsters that were the only living things for miles.
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
Flash
When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
3/1
Pristine Dominion

Pristine Dominion

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Pristine Dominion enters tapped.
“Getting from one end of Tirvana to the other is said to take ten lifetimes. At least the sights along the way are worth the wait.”
—Enai, Who Wanders Alone
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3
Professor Henrick Crawford

Professor Henrick Crawford {2}{U}

Legendary Creature - Human Wizard
{1}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}{U}, {T}: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
“It's hard to tell whose side he's on; the man has an insatiable appetite for the forbidden.”
—Nathaniel O'Brien
2/3
  • Toll Midnight
Proffered Heirloom

Proffered Heirloom {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Whenever equipped creature dies, draw a card.
Equip {3}
No gift was too small.
  • Tales of Old Jidai
Promethean Grotto

Promethean Grotto

Land
You may play Promethean Grotto from your graveyard.
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
Protector of the Gates

Protector of the Gates {W}

Creature - Human Samurai
Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it.
2/2
  • Imperial Legacies
Pulverize the Intruders

Pulverize the Intruders {4}{R}{R}

Sorcery
Pulverize the Intruders deals 4 damage to any target. Create a 4/4 red Giant creature token. It gains haste until end of turn if you control a legendary creature.
  • Seasons of War
Pyroclastic Maw

Pyroclastic Maw {4}{R}{R}

Creature - Elemental Wurm
When Pyroclastic Maw enters, destroy target land. If that land was nonbasic, Pyroclastic Maw gains haste until end of turn.
“If you ask me, that thing was just trying to clean up its home a little.”
—Rogg, Chaos Treader
4/4
  • Worlds Away
Qilanor, Woodland Tracker

Qilanor, Woodland Tracker {1}{U/R}{G}

Legendary Creature - Elf Scout
Prowess
Landfall — Whenever a land you control enters, create a 1/1 green, blue, and red Elf Scout creature token with prowess.
3/3
  • Seasons of War
Quandary Seer

Quandary Seer {2}{U}

Creature - Human Wizard
When Quandary Seer enters, target player mills three cards. You shuffle up to three cards from your graveyard into your library.
“I can see it... a complete shift in perspective, a revelation that will change the world forever... for the few who will listen.”
3/2
  • Worlds Away
Quickmire

Quickmire {3}{B}

Sorcery
Destroy target creature or planeswalker. Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Sometimes a world fades away so quickly, that those within die without ever knowing.
  • Worlds Away
Radiant Rebuker

Radiant Rebuker {3}{W}{W}

Creature - Human Cleric
When Radiant Rebuker enters, exile target nonland permanent an opponent controls until Radiant Rebuker leaves the battlefield.
“It'll take more than an ambush to snuff out our light.”
3/3
  • Seasons of War
Raikai Raider

Raikai Raider {2}{G}

Creature - Human Warrior Pirate
Revive {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The Raikai cared little for taking sides; a laden ship was a target, no matter its flag.
3/3
  • Tales of Old Jidai
Raikai Seafarer

Raikai Seafarer {4}{G}

Creature - Human Warrior Pirate
When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
3/5
  • Tales of Old Jidai
Rainsculpted Gorge

Rainsculpted Gorge

Land - Plains Island
({T}: Add {W} or {U}.)
Rainsculpted Gorge enters tapped.
{1}, {T}: Add {W}{W} or {U}{U}.
  • Worlds Away
Raiun Bay Admiral

Raiun Bay Admiral {G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
The rebels of Raiun Bay fashion themselves as warlords, hacking aircraft just as ancient generals commandeered enemy ships.
3/2
Raiun Bay Junk

Raiun Bay Junk {2}

Artifact - Vehicle
Art of war — At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it.
Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn.
2/3
  • Imperial Legacies
Raiun Bay Merchant

Raiun Bay Merchant {1}{G}

Creature - Human Advisor
All creatures able to block Raiun Bay Merchant do so.
2/1
  • Imperial Legacies
Raiun Bay Scourge

Raiun Bay Scourge {2}{U}{U}

Creature - Human Pirate
Art of war — At the beginning of your end step, if Raiun Bay Scourge dealt damage to an opponent this turn, gain control of target artifact or enchantment until Raiun Bay Scourge leaves the battlefield.
3/2
  • Path of Shadows
Ranger's Expertise

Ranger's Expertise {4}{G}

Instant
Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
“There's always a shortcut if you know where to look.”
—Corym, Gyrewood Ranger
  • Seasons of War
Rattlecage Terror

Rattlecage Terror {1}{B}

Creature - Skeleton Horror
Rattlecage Terror enters tapped.
{1}{B}: Return Rattlecage Terror from your graveyard to your hand. When you do, another target creature card with mana value 3 or less in your graveyard gains this activated ability until end of turn, except it costs {1} more to activate.
3/1
  • Toll Midnight