When this artifact enters, create a 2/1 white Soldier creature token. It seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.) Whenever an enchantment you control enters, draw a card.
Raintouched Basin enters tapped. {T}: Add {U}. Desertcycling {1}{U}({1}{U}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Trample When Rallios's Champion enters, look at the top six cards of your library. You may put a Warrior card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Warriors you control get +1/+1.
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, they're tapped and attacking. If you control a blocking creature, they're blocking target attacking creature. Quickdraw {2}{W}(When a creature you control blocks or becomes blocked, you may cast this for {2}{W}.)
As this artifact enters, choose a creature type. {T}: Put a muster counter on this artifact. {T}: You may put a creature card of the chosen type with mana value equal to the number of muster counters on this artifact from your hand onto the battlefield.
Equipped creature gets +2/+1 and has trample. Whenever equipped creature attacks, other Citizens and Peasants you control get +2/+1 and gain trample until end of turn. Equip {3}
Deception {2}{U}{U}({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Raloran Insurgent deals combat damage to a player, abound. (You may cast a spell that costs less than this from your hand without paying its mana cost.)
Defender, reach Bulwark — {X}, {T}: Rampart Ballista deals X damage to each opponent. X can't be greater than the number of creatures you control with toughness 4 or greater.
When Ramzi, Traveling Merchant enters, adjudicate land. (Create a white enchantment Aura token with enchant land and “Sacrifice this token: Untap enchanted land.” attached to target land.) Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token.
When Rat King enters, create two 1/1 black Rat creature tokens with “This creature can't block.” Whenever Rat King or another creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of combat on your turn, choose a permanent type at random. Each player sacrifices a permanent of the chosen type other than this enchantment. If no permanents were sacrificed this way, sacrifice this enchantment and create a 6/6 black and red Rat Mutant creature token with trample and haste.
Once each turn, when a creature card is put into your graveyard from anywhere, create a 1/1 blue and black Bird creature token with flying and “When this creature deals combat damage to a player, sacrifice it. If you do, draw a card.” Whenever three or more creatures you control deal combat damage to a player, that player loses 1 life for each card in your hand.
Enchant creature you control Whenever enchanted creature attacks, you draw a card and you lose 1 life. {2}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield.
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.) {1}: Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. {2}: Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.) {3}: Draw cards equal to the greatest power among creatures you control. Other permanents you control have hexproof and indestructible.
This creature gets +1/+1 for each creature card in your graveyard. {4}{R}, Sacrifice another creature: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Choose two or four — • Each opponent sacrifices an artifact. • Create a 1/1 red Warrior creature token. • Creatures you control get +1/+0 and gain trample and haste until end of turn. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
When Recon Drone enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Then if you did, put a card from your hand on the bottom of your library.
Deception {U}({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Pirate or Rogue you control deals combat damage to a player, rediscover a Pirate or Rogue card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a Pirate or Rogue. Otherwise, put it back or into your graveyard.)