15282 cards found
The Last Sacred Gate

The Last Sacred Gate

Legendary Land
The Last Sacred Gate enters tapped.
While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.)
{T}: Add {C}.
Monsoon Lagoon

Monsoon Lagoon

Land - Forest Island
({T}: Add {G} or {U}.)
Monsoon Lagoon enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sunstage

Sunstage

Land - Plains
({T}: Add {W}.)
Sunstage enters tapped.
When Sunstage enters, creatures you control get +0/+1 until end of turn.
Urban Wastelands

Urban Wastelands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Urban Wastelands enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Wastes

Wastes

Basic Land
Related card: Herald of Desolations
Decide Boundaries

Decide Boundaries {1}{W}

Instant
If an opponent controls more lands than you, search your library for a Plains card. If an opponent controls more creatures than you, search your library for a creature card with mana value 2 or less. Reveal those cards, put them into your hand, then shuffle.
  • MSEM Masters 2021
Guard of Cuirassiers

Guard of Cuirassiers {1}{W}{W}

Creature - Angel Soldier
Flying
Each spell costs {2} more to cast except during its controller's turn.
“Our duty is to bring the glories of civilization to these unruly brigands who call themselves gauchos.”
3/3
Tiny Heroine Totti

Tiny Heroine Totti {1}{W}{W}

Legendary Planeswalker - Totti
Your opponents can't search libraries unless they pay {2}.
[+2]: If an opponent has more life than you, you gain 2 life.
[0]: If an opponent controls more creatures than you, you create two 1/1 white Gnome creature tokens.
[–4]: Search your library for a creature card with mana value 2, put it onto the battlefield, then shuffle.
Loyalty:
3
Forbidden Treasure

Forbidden Treasure {1}{U}

Instant
Counter target instant or sorcery spell. Search its owner's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
Eldritch Emergence

Eldritch Emergence {3}{B}{B}

Sorcery
You may cast this spell as though it had flash if you control a Horror creature.
Destroy all non-Horror creatures.
It was their final charge, and it was all for nothing.
Eternal Blessings

Eternal Blessings {X}{G}{G}

Sorcery
Return X target cards with different mana costs from your graveyard to your hand. Exile Eternal Blessings.
Nature always finds a way to regrow.
  • MSEM Masters 2021
Alien Visitor

Alien Visitor {B}{R}{G}

Creature - Alien Horror
Lethal damage dealt to creatures is determined by their power rather than their toughness.
Some exoplanets seemed uninhabited at first glance. The explorers soon learned to fear them the most.
5/1
  • MSEM Masters 2021
Bitter Duckling
Nightsong Swan

Bitter Duckling {U}{B}

Creature - Bird
At the beginning of your end step, mill two cards. Then if ten or more cards are in your graveyard, transform Bitter Duckling.
Not everyone fits in.
1/3
Card has other part: Nightsong Swan
  • MSEM Masters 2021
Nightsong Swan
Bitter Duckling

Nightsong Swan

Creature - Bird
(Color indicator: Nightsong Swan is blue and black)
Flying
At the beginning of your upkeep, mill seven cards, then you may cast an instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
If you would draw a card while your library has no cards in it, you win the game instead.
Not everyone has to.
3/3
Card has other part: Bitter Duckling
  • MSEM Masters 2021
Xolde, High King's Castle

Xolde, High King's Castle {3}

Legendary Artifact
Whenever you cast a legendary spell, create a 1/1 white Human creature token.
{W}{U}{B}{R}{G}: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. The next legendary spell you cast this turn costs {W}{U}{B}{R}{G} less to cast.
A monument to a fallen realm.
Azamir, Wayward Titan

Azamir, Wayward Titan {8}

Legendary Planeswalker - Azamir
You may play cards exiled with Azamir planeswalkers.
[+2]: Search each player's library for a card and exile it. Shuffle each library searched this way.
[–3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents.
[–8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers.
Loyalty:
5
Admonish

Admonish {1}{W}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Tap target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Aiko, Tranquil Fury

Aiko, Tranquil Fury {2}{W}{W}

Legendary Planeswalker - Aiko
[+1]: Exile up to one other target nonland permanent. As long as it remains exiled, its owner may pay {1} as a sorcery to put it onto the battlefield.
[–3]: Choose 0, 1, or 2. Each player sacrifices that many creatures.
[–4]: You get an emblem with “If a nonland, nontoken permanent would enter and it wasn't cast, you may exile it instead.”
Loyalty:
3
  • MSEM Masters Cube
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Flying
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
2/1
Founding Hero

Founding Hero {W}

Creature - Human Soldier
Civilized — Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn.
2/1
Grand Expeditions

Grand Expeditions {W}

Enchantment
Whenever a creature you control enters for the first time each turn, create a 1/1 Scout creature token that's all colors.
For better or worse, Vraniveer is a plane defined by restlessness.
Guardian of the Eclipse

Guardian of the Eclipse {1}{W}

Creature - Human Wizard Soldier
First strike
Whenever Guardian of the Eclipse attacks, you may exile another target attacking creature you control, then return it to the battlefield under your control tapped and attacking.
2/1
Hannaru's Spear

Hannaru's Spear {1}{W}

Legendary Artifact - Equipment
When Hannaru's Spear enters, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}.
Equipped creature gets +2/+1 and has first strike.
Equip {2}