When Sigiled Bulwark enters, search your library for a creature card and a noncreature card and reveal them. An opponent chooses one of those cards. Shuffle the chosen card into your library, then put the rest into your hand.
Enchant creature Enchanted creature gets +1/+1 and has flying. When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
When Suburban Runebrawler enters, exile target instant or sorcery card with mana value 2 or less from your graveyard. Landfall — Once each turn, when a land you control enters, you may cast a copy of the exiled card without paying its mana cost.
When Sunwright Scion enters, put a +1/+1 counter on each other creature you control. At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Create a tapped colorless Mountain Forest land token. (It has “{T}: Add {R} or {G}.”)
Equipped creature gets +1/+0 for each artifact you control. As long as you control three or more artifacts, equipped creature has flying and haste. Equip {3}
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves. Exile Wish to See.
The visage coaxed her closer, always just out of reach.
Gain control of target creature until end of turn. Coalesce {6}{U}{B}(You may cast this from your graveyard for {6}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents.
At the beginning of each player's draw step, that player draws an additional card. Spells cost {1} less to cast. Players may spend mana as though it were mana of any color.
Whenever you cast a noncreature spell, you may put a progress counter on Hellbent Speed. [PROGRESS 2+] Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana. [PROGRESS 6+] Whenever you cast a noncreature spell, draw a card.