15897 cards found
Fathom the Unfathomable

Fathom the Unfathomable {X}{U}{U}

Sorcery
You may shuffle your graveyard into your library. Draw X cards.
Flashback {X}{U}{U}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Young Runo saw the truth beyond blood.
  • Innistrad In Memoriam
Crane-Style Ascetic

Crane-Style Ascetic {4}{U}

Creature - Panda Bear Monk
When Crane-Style Ascetic enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Put a +1/+1 counter on target creature you control.
4/3
  • Panxiou
Font of Strength

Font of Strength {1}{G}

Artifact
Whenever Font of Strength enters or is put into a graveyard from the battlefield, target creature you control gets +3/+3 until end of turn.
“Eat of the Wiedfree at dawn, then sleep on your own rations or nothing at all.”
—Tales of the Wild, Vol. II
  • End of Wollensie
Kemuri Saboteur

Kemuri Saboteur {3}{R}

Creature - Human Rogue
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{R}, {T}: Target creature can't block this turn.
3/2
  • Tales of Old Jidai
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Blightbringer

Blightbringer {3}{B}{B}

Creature - Zombie Warrior
When Blightbringer enters, creatures your opponents control get -1/-1 until end of turn.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/3
Clutch Shot

Clutch Shot {R}

Instant
Clutch Shot deals 2 damage to target creature or planeswalker. If you control six or more lands, Clutch Shot deals 4 damage instead.
Better lucky and good.
  • Rail War
Lengthy Lecture

Lengthy Lecture {2}{B}

Sorcery
Put target creature on the bottom of its owner's library.
Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Defend the Frontier

Defend the Frontier {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 1/1 green Elf creature token.
The first line of defense for Aith Aera starts where the first tree grows.
  • Seasons of War
Yaran's Curfew

Yaran's Curfew {1}{U}{U}

Instant
Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target spell. If this spell was foretold, draw a card.
  • Quest for the Roseblade
Selection at Danaj

Selection at Danaj {U}{R}

Enchantment
Whenever you cast a noncreature spell, put a number of charge counters on Selection at Danaj equal to that spell's mana value.
At the beginning of your end step, you may remove four charge counters from Selection at Danaj. If you do, look at the top four cards of your library, put one into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Gloomtide Whelk

Gloomtide Whelk {5}{B}{B}

Creature - Shrimp Horror
Pressure {2}{B}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Gloomtide Whelk enters, all other creatures get -4/-4 until end of turn.
4/4
  • Elmare: Into the Abyss
Mukal Charger

Mukal Charger {2}{R}{R}

Creature - Construct Berserker
Haste
Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/3
  • Arkadai
Stalwart Guardian

Stalwart Guardian {1}{W}

Creature - Elemental
Stalwart Guardian has first strike as long as it's attacking.
Augmented — When Stalwart Guardian enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create two 1/1 blue Elemental creature tokens with flying.
“The abominations say that everything must go. Well I don't think so.”
2/1
  • Love Song
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
“Another turning point, a fork stuck in the road.”
—Bril, the Oltenen Emissary
  • Animus Vox
Harmonized Intellect

Harmonized Intellect {2}{U}{R}

Instant
As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
As Boxue stepped out of the Blind Eternities, the intense sense of twoness faded, replaced with Ma'Long familiar presence.
Abominable Auteur

Abominable Auteur {1}{R}{W}{B}

Creature - Skeleton Horror
Haste
Whenever Abominable Auteur attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. If that card's mana value was 1 or less, it enters tapped and attacking.
3/2
  • The Stage Presents: The Neverending Act
Moeru Thunderers

Moeru Thunderers {2}{R}

Creature - Human Knight
First strike, haste
When Moeru Thunderers enters, if it's not a token, create a token that's a copy of it, except it has no mana cost.
1/1
  • Tales of Old Jidai
Dreadstone Watcher

Dreadstone Watcher {4}

Artifact Creature - Gargoyle
Flying
When Dreadstone Watcher dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
3/2
  • Seasons of War
Smoke and Mirrors

Smoke and Mirrors {U}

Instant
Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Draw a card.
“You build your world upon your vision. What will you do when you can't see?.”
—Ulthir, Winter's Sorrow
  • Seasons of War
Imperfect Stone

Imperfect Stone {3}

Artifact
When Imperfect Stone enters, mill three cards.
{T}: Add one mana of any color.
Each costly pursuit of life's essence yielded only failure, but those failures could be salvaged as casting materials.
  • Feanav: The Apothecary's Progress
Fight for Succession
Chalice of Fallen Foes

Fight for Succession {2}{W}{B}

Instant
Destroy target nonland permanent.
Monument {W}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Chalice of Fallen Foes
  • Alkabah
Raid the Dragon's Lair

Raid the Dragon's Lair {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Create a Treasure token.
3 — Create a tapped and attacking 5/5 red Dragon creature token with flying. Exile it at the beginning of the next end step.
  • Arkadai
Ageless Wanderer

Ageless Wanderer {1}

Artifact Creature - Construct
Whenever a land you control enters, untap Ageless Wanderer.
{1}, {T}: Add one mana of any color.
“When you live long enough, no knowledge is truly lost to time.”
1/2
  • Riddles of Revio