Menace Ward—Pay 3 life. When Infernal Direwolf enters, it fights up to one target creature an opponent controls. Excess damage Infernal Direwolf deals this way is dealt to that creature's controller instead.
Enchant creature At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Infernal Flames deals 3 damage to target player or planeswalker. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Enchant creature Enchanted creature gets +3/+0 and has trample. Madness {1}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchant creature Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {5}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent. Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creatures you control have haste. Whenever you attack, put a charge counter on Intensifying Luminescence. At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice. When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.