14930 cards found
Master of Elements

Master of Elements {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
{U}, {T}, Exile three instant and/or sorcery cards from your graveyard: Draw a card.
1/3
Make into Mist

Make into Mist {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
The Cosmos gives; the Cosmos takes. What is left is void.
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Lord Rokai

Lord Rokai {U}

Legendary Creature - Spirit Wizard
Flying
When Lord Rokai becomes the target of a spell, sacrifice it.
Whenever you cast an instant or sorcery spell, you may pay {2}{U}. If you do, return Lord Rokai from your graveyard to the battlefield.
2/1
Look to the Future

Look to the Future {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Look to the Future.
Civilized — If you control an artifact, a creature, and an enchantment, until the end of your next turn, you may look at the top card of your library any time and you may play the top card of your library.
Ing'Wei, the Surging Tide

Ing'Wei, the Surging Tide {2}{U}{U}

Legendary Planeswalker - Ing'Wei
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[–2]: Return target card from your graveyard to the battlefield face down.
[–6]: Turn any number of face-up nonland permanents of your choice face down.
Loyalty:
3
Gitaxian Reprocessor

Gitaxian Reprocessor {3}{U}

Creature - Phyrexian Artificer
When Gitaxian Reprocessor enters, if you cast it, choose one —
• Create a token that's a copy of another target creature, except it's an artifact and isn't a creature.
• Create a token that's a copy of target noncreature artifact, except it's a 2/2 creature in addition to its other types.
3/2
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Epic of Ekebram

Epic of Ekebram {X}{U}{U}{U}

Instant
Choose X. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target nonland permanent to its owner's hand.
• Target player draws a card.
Emissary of Dark Tides

Emissary of Dark Tides {1}{U}{U}

Creature - Merfolk Horror
Flash
When Emissary of Dark Tides enters, you may return target noncreature spell or tapped creature to its owner's hand.
2/1
Edge of the Water

Edge of the Water {2}{U}

Enchantment
If you would draw one or more cards, instead you may draw that many cards plus one, then discard a card.
As long as ten or more cards are in your graveyard, noncreature spells you cast cost {1} less to cast.
Duplicated Dismantler

Duplicated Dismantler {1}{U}

Artifact Creature - Human Construct
Flash
When Duplicated Dismantler enters, if you cast another spell this turn, return target spell to its owner's hand.
2/1
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Director Amitai Eliahu

Director Amitai Eliahu {4}{U}{U}

Legendary Planeswalker - Amitai
[+1]: Draw two cards.
[–1]: Until your next turn, Director Amitai Eliahu gains “Other nonland permanents lose all abilities.”
[–3]: You may discard a card. If you do, you may cast a spell that shares a color with that card without paying its mana cost.
[–9]: Until end of turn, play with your library revealed. You may cast spells from your library this turn.
Loyalty:
5
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Blurry Counterpart

Blurry Counterpart {2}{U}{U}

Creature - Shapeshifter Illusion
You may have Blurry Counterpart enter as a copy of any creature on the battlefield.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
Answer Midnight's Call

Answer Midnight's Call {2}{U}{U}

Sorcery - Revelation
You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters as a Horror creature.
Coalesce {7}{U}{U} (You may cast this from your graveyard for {7}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/7
Aethermancer's Familiar

Aethermancer's Familiar {1}{U}

Creature - Cat
Flash
When Aethermancer's Familiar enters, at the beginning of the next end step, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
Waxing Angel

Waxing Angel {W}

Creature - Angel
Flying, lifelink
At the beginning of each end step, if you gained 3 or more life this turn, choose one —
• Put a +1/+1 counter on Waxing Angel.
• Exile target artifact or enchantment.
1/1
Valtrian Cavalier

Valtrian Cavalier {W}{W}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
{2}{W}{W}: Exile Valtrian Cavalier, then return it to the battlefield under your control.
3/1
Turela, Defiant Angel

Turela, Defiant Angel {2}{W}{W}

Legendary Creature - Angel
Flash
Flying
When Turela, Defiant Angel enters, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
4/4
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Tenuous Existence

Tenuous Existence {1}{W}

Instant
Choose one —
• Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sworn Cohort

Sworn Cohort {1}{W}

Creature - Human Samurai
First strike
When Sworn Cohort dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
2/2
Strayseeker Ranger

Strayseeker Ranger {2}{W}{W}

Creature - Human Soldier Ranger
When Strayseeker Ranger enters, search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Recite {W}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Sire of Empires

Sire of Empires {1}{W}{W}

Creature - Lammasu
Flying
Sire of Empires gets +1/+1 as long as you control another creature, has lifelink as long as you control an enchantment, and has vigilance as long as you control an artifact.
3/3
Setting Sun

Setting Sun {2}{W}{W}

Sorcery
Destroy all creatures.
“Everywhere else, sundowns in the wild are a thing of beauty. Here on Daisite, it means you didn't ride fast enough.”
—Azun, Sheriff of Daisite
Seto San, the Sacred Hand

Seto San, the Sacred Hand {3}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life.
[–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield.
[–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Loyalty:
3
Scion of Storms

Scion of Storms {3}{W}{W}

Creature - Elemental Avatar
Vigilance
When Scion of Storms enters, create a 2/2 white Elemental creature token with flying.
Whenever a Plains you control enters, you may aetherize Scion of Storms. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5