8194 cards found
Walk the Seas

Walk the Seas {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't block or be blocked.
{U}: Enchanted creature gets +1/+0 or -1/-0 until end of turn.
  • Ophorio
Walker of Wild Places

Walker of Wild Places {3}{G}{W}

Creature - Human Scout
Other Scouts you control get +1/+1 and have vigilance.
{X}, Tap four untapped Scouts you control: Create an X/X green Beast creature token.
  • High Noon
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters the battlefield, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
  • Villains: The Musical
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
  • Beyond Our Ken
Walking with Ancients

Walking with Ancients {2}{G}

Play with the top card of your library revealed.
Spells you cast that share a creature type with the top card of your library cost {1} less to cast.
  • High Noon
Wall of Rime

Wall of Rime {2}{U}

Creature - Wall
When Wall of Rime enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
  • Feanav: The Apothecary's Progress
Wall of Sand

Wall of Sand {3}{B}

Riddle Artifact Creature - Sand Wall
Whenever Wall of Sand deals combat damage to an opponent, you may pay 3 life. If you do, draw three cards.
  • Riddles of Revio
Waltz on a Nimbus

Waltz on a Nimbus {1}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target nonland permanent you don't control until Waltz on a Nimbus leaves the battlefield.
Create a 1/1 white Soldier creature token with “This creature gets +1/+1 for each enchantment you control.”
II — Search your library for a non-Saga enchantment card and reveal it. You may cast that card. Then shuffle.
  • The Stage Presents: The Neverending Act
Wand of Endless Spells

Wand of Endless Spells {6}

At the beginning of your end step, draw two cards and you lose 2 life.
“Unlimited power! Priced at only 25 gold and a mere fraction of your life force!”
—Tchill, Eclectic Collector
  • Seasons of War
Wander Ashore

Wander Ashore {2}{U}

Return target creature to its owner's hand. That player can't cast spells with the same name as that creature during their next turn.
A sense of direction can be a difficult thing to keep in the Flood Realm, where the waters sprawl as far as the eye can see.
  • Goliaths of Nangjiao
Wanderer of the Wilds

Wanderer of the Wilds {2}{G}

Creature - Dryad
Ferocious — At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
“When I lost my tree, I almost lost myself along with it. But I'm still here. And I've seen so much since then.”
Wanderer's Compass

Wanderer's Compass {2}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, create a 1/1 white Peasant creature token that's tapped and attacking.
Equip {2}
Let it guide you home even in your darkest hour.
—Compass inscription
  • Quest for the Roseblade
Wanderer's Talisman

Wanderer's Talisman {3}

{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Wandering Dingo

Wandering Dingo {2}{G}

Creature - Dog
Whenever a permanent with an Adventure enters the battlefield under your control, put a +1/+1 counter on Wandering Dingo.
A desperate dingo is willing to go very far afield for a good meal.
  • Karina's Explorations
Wandering Dragonfly

Wandering Dragonfly {3}{U}

Creature - Insect
Whenever Wandering Dragonfly or another creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
The big-eyed bug flies around wildly, the world a blur of color to enjoy for but a moment.
  • Monsters of Chikyu
Wandering Goliath

Wandering Goliath {3}{R}{R}{R}

Creature - Elk
Menace (This creature can't be blocked except by two or more creatures.)
{1}{R}: Wandering Goliath gets +1/+0 until end of turn.
  • A Tourney at Whiterun
Wandering Megaflora

Wandering Megaflora {4}{G}

Creature - Treefolk
Wandering Megaflora has hexproof as long as it's untapped.
Whenever Wandering Megaflora attacks, untap another target creature you control.
“These creatures are friendly, and possess compassion outstripping their primitive ancestry.”
—Dr. Yulius
  • Love Song
Wandering Precursor

Wandering Precursor {2}{R}

Creature - Elemental Scout
Whenever you cast a spell, Wandering Precursor gets +1/+0 until end of turn for each color of mana spent to cast that spell.
After eons, they were assumed mute, a voice so silent for so long.
  • Love Song
Wandering Souls

Wandering Souls {1}{W}{W}

Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.”
—Azamir, “A New Reaper”
  • Storytime
Wandering Visionary

Wandering Visionary {2}{U}

Creature - Human Scout
When Wandering Visionary enters the battlefield, draw a card.
{W}{U}{B}{R}{G}: Create a 1/1 blue Elemental creature token with flying.
“Feels like I died days ago, deep in my sleep, and everything since has been a dream.”
  • Animus Vox
Wandering Warden

Wandering Warden {1}{G}{G}

Creature - Rhino Nomad
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control assaults, it gains indestructible until end of turn.
  • Scriptures of Urshad
Wanderspore Terrapin

Wanderspore Terrapin {2}{B}

Creature - Fungus Turtle
The cobbleshells are one of the few creatures you'll see out and about in the Ontarachie, as their shells are just strong enough to fend themselves from gators.
  • Eralou
Wang Xi, Wishes on the Wind

Wang Xi, Wishes on the Wind {2}{W}{U}

Legendary Creature - Drake
Flying, ward {3}
Inspired — Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order.
  • Nangjiao In Bloom
Waning Behemoth

Waning Behemoth {1}{G}{G}

Creature - Elemental Giant
Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Waning Behemoth enters the battlefield, you may pay {X}. If you do, put X time counters on it.
  • Aftermath
Want It All

Want It All {5}{U}{U}

Augmented — When you cast Want It All, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy Want It All for each other spell cast this turn.
Shuffle your library. Then exile the top card of your library. You may play it without paying its mana cost.
  • Love Song