Enchant creature Enchanted creature gets +3/+0 and has trample. Madness {1}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent. Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
If a card would be put into your graveyard from anywhere, exile it instead. If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.” —Turi of Hollow Depths
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors. Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
Iron Warden enters with two -1/-1 counters on it. When Iron Warden dies, you may put its -1/-1 counters on target creature. {R}: Iron Warden gets +1/+0 until end of turn.
Flying Morph {4}{R}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life.
Flying Morph {3}{B}{G}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Genesis is turned face up, put a +1/+1 counter on it, then return target instant or sorcery card from your graveyard to your hand.
Flying Morph {4}{W}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent.
Flying Morph {3}{U}{R}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
Flying Morph {3}{G}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards.
Take an extra turn after this one. At any time during that turn, you may search your opponents' libraries for a card and exile it, then shuffle that player's library. You may cast that card from exile, and you may spend mana as though it were mana of any type to cast it. If you don't, shuffle that card into its owner's library. Exile Isles Uncharted.
Haste When Jetskate enters, if you've drawn two or more cards this turn, it deals 2 damage to any target. Cycling {R}({R}, Discard this card: Draw a card.)
Concord — This spell costs {2} less to cast if there are four or more card types among permanents you control. Vigilance (Attacking doesn't cause this creature to tap.)
Every aspect of Elmare life operates in harmony—even the food chain.
Target Vehicle creature you control deals damage equal to its power to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
“Legend tells of a vessel that's half-kraken, half-ship. Well, let's hope it stays a legend.” —First mate Mable of the Sea's Whimsy