8944 cards found
The Dragon's Madness

The Dragon's Madness {1}{B}{B}

Sorcery
Target player discards two cards.
Ferocious — That player discards two cards at random instead if you control a creature with power 4 or greater.
Zhun stood still, transfixed on the dragon slowly disappearing into the mist before him, oblivious to his surroundings slowly slipping away as well.
  • Goliaths of Nangjiao
The Dreadmoon Ascendancy

The Dreadmoon Ascendancy {2}{B}

Legendary Enchantment
When The Dreadmoon Ascendancy enters, you may put two -1/-1 counters on target creature.
Whenever you put one or more counters on one or more other permanents, you may put a bale counter on The Dreadmoon Ascendancy.
{B}, Pay 1 life, Remove a bale counter from The Dreadmoon Ascendancy: Draw a card.
  • The Petals Wilt
The Dreamer, Seeking

The Dreamer, Seeking {2}{R}{R}

Legendary Creature - Alien
Whenever The Dreamer enters or you play a card exiled with them, exile the top two cards of your library face down, then another face up.
You may play face up cards exiled with The Dreamer.
{T}, Sacrifice The Dreamer: Look at each face down card exiled with The Dreamer. You may cast one without paying its mana cost.
2/2
  • End of Wollensie
The Duncaster Terror

The Duncaster Terror {3}{B}{G}

Legendary Creature - Horror
Flying, menace
Whenever another creature you control deals combat damage to a player, sacrifice it.
If you would draw a card, you may instead return a creature card from your graveyard to your hand.
Moonlit nights are not celebrated on Duncaster.
3/3
  • Toll Midnight
The Duneborn Host

The Duneborn Host {6}{B}{G}

Legendary Creature - Zombie Warrior
Menace
When The Duneborn Host enters, mill four cards.
Whenever a card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
Whenever a card leaves your graveyard, create a 2/2 black Zombie creature token.
8/8
  • Riddles of Revio
The Empty Throne

The Empty Throne {2}{W}{W}

Legendary Enchantment
At the beginning of your upkeep, destroy target creature with the greatest power or tied for greatest power among creatures on the battlefield. Then if there are no creatures on the battlefield, sacrifice The Empty Throne.
The Regent's death posed a terrible question.
  • The Empty Throne of Feanav
The Endless Tempest

The Endless Tempest {2}{B}{B}

Legendary Enchantment
Death knell — All creatures get -1/-1 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
{B}, Sacrifice a creature: Choose a card in your graveyard with mana value less than the sacrificed creature's mana value. You may cast it without paying its mana cost.
  • Karina's Explorations
The Erased

The Erased {1}{W}{B}{G}

Legendary Creature
Cards in graveyards, exile, and libraries lose all abilities and card types.
From the world of nothing came the Erased, who had become quite fond of the void.
4/4
  • Ophorio
The Evil One Awakens

The Evil One Awakens {4}{B}{B}

Legendary Enchantment
Whenever a creature an opponent controls dies, its controller loses 1 life.
At the beginning of each opponent's upkeep, put a -1/-1 counter on each creature that player controls.
  • Khaliz-Dorahn
The Feller of Greatwoods

The Feller of Greatwoods {5}{G}{G}{G}

Legendary Creature - Beast
Whenever The Feller of Greatwoods enters or attacks, you may sacrifice two noncreature permanents. For each permanent sacrificed this way, reveal the top five cards of your library. You may put a creature card from among them onto the battlefield and the rest into your graveyard.
9/9
  • Discoveries of Akieva
The First Idol

The First Idol {6}

Legendary Artifact Creature - Golem
Whenever The First Idol attacks, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Sacrifice three Idols: Return The First Idol from your graveyard your hand.
6/6
  • Goliaths of Nangjiao
The Flenser of Singularities

The Flenser of Singularities {5}{B}{B}

Legendary Creature - Elemental Horror
Whenever an opponent activates an ability of a nonland permanent, destroy that permanent.
{3}{U}{B}{R}: Exile target creature or planeswalker card in a graveyard. Create a token that's a copy of it.
It cannot speak, but a chorus of static around it wails out “All gone, all gone.”
7/5
  • Love Song
The Flesh Becomes Soil

The Flesh Becomes Soil {2}{W}

Sorcery
Destroy target tapped creature.
Reconstruct {4}{W} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Our Father covered this world in his design. Now, it covers us in itself.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
The Flock

The Flock {3}{W}{U}{B}

Legendary Planeswalker - Flock
[+1]: Return target nonland permanent to its owner's hand. That player loses 2 life.
[0]: Create a 1/1 blue Bird creature token with flying for each loyalty counter on The Flock.
[–6]: You get an emblem with “If a permanent you don't control would leave the battlefield, you may instead exile it, then return that card to the battlefield under your control. It's a 1/1 blue Bird creature with flying.”
Loyalty:
3
  • Sparks of a Multiverse
The Flock Arrives

The Flock Arrives {4}{W}{U}{B}

Sorcery
Destroy all nonland permanents. Draw a card for each card type among cards in graveyards.
No one knows where they came from, nor what they want—only that wherever they go, destruction follows.
  • Sparks of a Multiverse
The Forgotten

The Forgotten {2}{U}

Legendary Planeswalker
[+1]: Create a 0/1 blue Illusion creature token.
[–2]: Put target creature on top of its owner's library.
[–6]: You get an emblem with “Whenever you draw a card, target opponent mills six cards.”
Loyalty:
2
  • Sparks of a Multiverse
The Frontier Beckons

The Frontier Beckons {2}{G}

Enchantment
While searching your library, you may play basic land cards from your library.
You may play an additional land each turn.
The Future is Unlimited

The Future is Unlimited {4}{U}{U}

Enchantment
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
As long as your main library has ten or fewer cards in it, you may cast spells without paying their mana costs.
“I've had a vision, almost like a prophecy...”
—Remi Amber, Slyten Specialist
  • Animus Vox
The Grand Conchport Heist

The Grand Conchport Heist {1}{U}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more cards in hand than an opponent, add a quest counter.
1, 2 — Target opponent exiles the top card of their library. You may play that card for as long as it remains exiled. (You still pay its costs.)
3 — Create three Treasure tokens.
  • Adventurers of Onora
The Grand Simurgh

The Grand Simurgh {W}{U}{B}{R}{G}

Legendary Creature - Chimera
Flying
When you cast The Grand Simurgh, search your graveyard and the top five cards of your library for any number of nonlegendary creature cards with total mana value 5 or less and put those cards onto the battlefield, then shuffle.
5/5
The Great Awakening

The Great Awakening {6}{G}{G}

Sorcery
Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order.
The morning after Shigurei fell, the beasts of the Wild Realm snapped awake in unison. Today, they would roam free.
  • Surging Tide
The Great Flooding
Kaivilu, Ocean Warden

The Great Flooding {5}{U}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Return all creatures to their owners' hands. Each player discards two cards.
...he raised the seas skyward, driving humanity to the brink of extinction.
Card has other part: Kaivilu, Ocean Warden
  • Road to Carü Mapu
The Great War Ends

The Great War Ends {3}{W}{W}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
If you're in a renaissance, you may have up to one target creature or planeswalker gain indestructible until end of turn.
Destroy all creatures and planeswalkers.
  • Nangjiao In Bloom
The Harnessing of Fire

The Harnessing of Fire {3}{R}

Enchantment - Saga
If a red source you control would deal damage, it deals that much damage plus 1 instead.
I, II — Exile the top card of your library. If it's red or a Mountain, you may play that card this turn.
III — Return target red instant or sorcery card from your graveyard to your hand.
  • Kahembo: Olde Dawn
The Heart of Paw Valley

The Heart of Paw Valley {3}{G}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you draw your second card each turn, add a quest counter.
1, 2 — Scry 3.
3 — Create a blue and green enchantment token named The Heart with “Whenever you tap a land for mana, add one mana of any color.”
  • Adventurers of Onora