15897 cards found
Chaotic Pupil

Chaotic Pupil {1}{U}{R}

Creature - Human Wizard
When Chaotic Pupil enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Draw a card, then discard a card.
3/2
  • Arcanum Academia
Petrus, Nightspire Enforcer

Petrus, Nightspire Enforcer {1}{B}

Legendary Creature - Human Assassin
Deathtouch, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{4}: Target creature gains deathtouch and lifelink until end of turn. Activate only during a player's first main phase.
2/1
  • Seasons of War
Karina's Connections

Karina's Connections {1}{R}

Enchantment
Codex — Hannah, Aethertechnician; Flynn Skara; Pidge, Tinkering Courier; Reyhsia, Truth Chaser. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as thought it were mana of any color to cast this codex's contents.
Sacrifice Karina's Connections: Copy target activated ability of one of its contents. You may choose new targets for the copy.
  • Karina's Explorations
Mawdryk's Elite

Mawdryk's Elite {4}{B}

Creature - Elf Soldier
Menace
Landfall — Whenever a land you control enters, Mawdryk's Elite gets +1/+0 and gains deathtouch until end of turn.
4/3
  • Aftermath
Penny and Pete

Penny and Pete {2}{U}{B}{R}

Legendary Creature - Human Rogue
Whenever Penny and Pete attacks, gain control of up to one target noncreature permanent and up to one target creature until end of turn. Untap the noncreature permanent, then tap the creature. It's attacking.
4/6
Planar Rift

Planar Rift

Land
{T}: Add {C}. Put your choice of a flying, first strike, menace, trample, vigilance, or +1/+1 counter on Planar Rift.
{1}, {T}: Remove any number of counters from Planar Rift: Add {C} for each counter removed this way.
{T}: Move a counter from Planar Rift onto target creature you control. Activate only as a sorcery.
  • Toll Midnight
Soulkindle Lantern

Soulkindle Lantern {2}

Artifact
Activated abilities of cards in your graveyard cost {2} less to activate.
Depending on the bearer, it's either the light at the end of the tunnel or the light that leads back home.
  • Tales of Old Jidai
Hao'Tai, the Reverent

Hao'Tai, the Reverent {3}{R}{R}

Legendary Creature - Elder Dragon
Flying
Whenever Hao'Tai deals combat damage to a player, that player exiles the top five cards of their library and separates them into two piles. Put an ember counter on each card in the pile of your choice. You may play cards from exile with ember counters for as long as they remain exiled.
5/5
  • Nangjiao In Bloom
Triumphant Return

Triumphant Return {1}{R}

Instant
Triumphant Return deals 3 damage to up to one target creature. You may put an exiled creature card you own that's on an Adventure into your hand.
Disguised in Conchport garb, Mattia slipped past Ripper's blockade and rallied Tinyvale's ragtag defenses.
  • Adventurers of Onora
Amateur Pilfering

Amateur Pilfering {1}{U}

Sorcery
Target player mills five cards.
Draw a card.
“Now you listen here. Even I had to start somewhere.”
— Red Robin
  • Harvest Festival
Helene, Steel of the Exiled

Helene, Steel of the Exiled {1}{U}

Legendary Creature - Human Pirate
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Other creatures you control have infiltrate.
She sharpens their blades with salty winds and bitter grudges.
2/1
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
(Color indicator: Sunchaser Mantas is blue)
Flying
When Sunchaser Mantas enters, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
  • Worlds Away
Copse Watcher

Copse Watcher {1}{G}

Creature - Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Who knows what darkness lurks in the heart of the woods? She knows.
2/1
  • Zero
Echoshaping

Echoshaping {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player, create a token that's a copy of it, except it's a 1/1 Reflection” and “When this creature leaves the battlefield, sacrifice all Reflections you control.”
  • Theros Triumphant
Tip of the Spear

Tip of the Spear {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
“No better weapon than distance, and no better distance than a spear's throw.”
—Syr Illan, Hethwyr's Spear”
  • Seasons of War
Herald of Suns

Herald of Suns {3}{W}{W}

Enchantment Creature - Angel Sphinx
Flying, prowess
If you would draw a card, scry 1, then draw a card instead.
Whenever an opponent casts a spell, if it's not their turn, draw a card.
5/5
Infected Flesh

Infected Flesh {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -1/-1.
Whenever enchanted creature attacks, its controller loses 2 life.
  • K15 Core Set
Amalgam of Havoc

Amalgam of Havoc {5}{R}

Enchantment Creature - Chimera
Trample
Each creature you control with a counter on it has trample.
“Mutinous strands of fate gave rise to chaos, and from chaos the first chimera was born.”
—Aeron, Fables of the Ancients
6/5
  • Theros Triumphant
Evigian Noble
Mistress of Frost

Evigian Noble {W}

Creature - Human Actor
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you gain life, you may pay {W}. If you do, transform Evigian Noble.
A proper lady needs a caring heart.
0/2
Card has other part: Mistress of Frost
  • Villains: The Musical
Gleaming Dream

Gleaming Dream {1}{U}{U}

Creature - Reflection
Flying
Reflections, being made of light, never truly die, but rather fade away into little more than memories.
2/2
  • Oirohpo
Syrina, the Dragon Queen

Syrina, the Dragon Queen {4}{U}{U}

Legendary Creature - Dragon
Flying
When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen.
{2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
5/6
Sandbluff Training

Sandbluff Training {1}{W}

Sorcery
Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn.
Sandbluff riders aren't worth their salt until they can keep up with the Sunset Engine as it crosses the frontier.
  • High Noon
Seek Far and Wide

Seek Far and Wide {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a land you control enters, add a quest counter.
Create a 1/1 Scout creature token that's all colors.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
  • Over the Horizon
Bogborn Exorcist

Bogborn Exorcist {1}{R}

Creature - Devil Cleric
Menace
When Bogborn Exorcist enters, you may discard a card. When you do, exile target instant or sorcery card with mana value 3 or less from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
2/2
  • Eralou
Valley Mists

Valley Mists {G}

Instant
Choose one—
• Prevent all damage that would be dealt by creatures without flying this turn.
• Prevent all damage that would be dealt by creatures with flying this turn.
  • Zero