15282 cards found
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Guppyfin Duelist

Guppyfin Duelist {2}{G}

Creature - Merfolk Aurashaper Warrior
Flash
When Guppyfin Duelist enters, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
1/1
  • Elmare: Into the Abyss
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.”
—Planeswalker's Guide to Mious
2/2
  • MSEM Secret Lair Drops
  • Mious
Hannah, Entelan Prodigy

Hannah, Entelan Prodigy {2}{U}{R}

Legendary Creature - Human Artificer
Whenever an artifact you control enters, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library.
2/2
Happy Manta

Happy Manta {3}{U}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
Unrelenting joy in the face of total doom.
2/2
  • Elmare: Into the Abyss
Harbinger of Giradrus

Harbinger of Giradrus {U}

Creature - Skeleton Pirate
{U}, Give yourself a lore counter: Scry 1. This ability costs {2} more to activate for each lore counter you have.
{6}{U}, Remove three lore counters from yourself, Sacrifice Harbinger of Giradrus: Draw seven cards, then create two 4/4 red Dragon creature tokens with flying.
1/2
  • Dark Seas of Shiryen
Harmonic Attunement

Harmonic Attunement {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Harried Submersible

Harried Submersible {1}

Artifact - Vehicle
When Harried Submersible enters, target opponent creates a 1/1 blue Tentacle creature token.
Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Hats Off

Hats Off {3}{R}{R}

Instant
Each player discards their hand, then draws cards equal to the greatest number of cards discarded this way.
Heinous Smuggler

Heinous Smuggler {B}{B}

Creature - Human Pirate
Whenever you cast a spell with two or more black mana symbols in its mana cost, you draw a card and you lose 1 life.
“Don't ask me where I got it. Ask yourself how much it's worth to you.”
2/2
  • Dark Seas of Shiryen
Helicos Aberration

Helicos Aberration {4}{R}

Creature - Hound Beast
When Helicos Aberration enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
When the Sea Dogs looted Giradrus's cursed gold, the abnormal became normal.
5/4
  • Dark Seas of Shiryen
Helicos Gargantua

Helicos Gargantua {3}{G}{G}

Creature - Spirit Beast
Trample
Resolute — At the beginning of combat on your turn, if Helicos Gargantua's power is greater than its base power, double its power until end of turn.
5/5
  • Dark Seas of Shiryen
Helicos Octopus

Helicos Octopus {1}{U}

Creature - Octopus
When Helicos Octopus enters, scry 1. If an opponent is cursed, scry 3 instead.
Octopi in the Helicos seas inhabit the plentiful shipwrecks that litter the area.
1/3
  • Dark Seas of Shiryen
Helmsman's Chart

Helmsman's Chart {2}

Artifact
When Helmsman's Chart enters, draw a card.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
  • Dark Seas of Shiryen
Herald from Below

Herald from Below {3}{B}{B}

Creature - Horror
Pressure {2}{B} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.)
“Our prayers have been answered! Death approaches! Oryxyth is nigh!”
—Ssythax of the Danithra
4/3
  • Elmare: Into the Abyss
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
It whispers of cracked earth and shattered skies, of blighted waters and broken lives.
6/3
Related card: Wastes
Herald of Oblivion

Herald of Oblivion {1}{B}

Creature - Horror
Flying
Herald of Oblivion enters with X -1/-1 counters on it, where X is your life total.
14/14
High Sovereign Thura

High Sovereign Thura {1}{W}

Legendary Creature - Dwarf Cleric
Lifelink
Triggered abilities of creatures you control that would trigger only when that creature enters instead trigger whenever you gain life for the first time each turn.
1/3
  • Dark Seas of Shiryen
Highbeam Hulk

Highbeam Hulk {4}{R}

Artifact Creature - Construct
When Highbeam Hulk enters, you may discard a card. If you do, draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Elmare: Into the Abyss
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Hit the Bottom

Hit the Bottom {3}{U}

Sorcery
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
  • Elmare: Into the Abyss
Hopebringer Cherub

Hopebringer Cherub {6}{W}

Creature - Angel
Flying
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Hopebringer Cherub face up, creatures you control get +1/+1 until end of turn.
“The gods may not notice you, but I do.”
4/2
  • MSEM Secret Lair Drops
  • Mious
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Pressure {U} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Horrors' Reach

Horrors' Reach {B}

Sorcery
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Idyllic Pegasus

Idyllic Pegasus {3}{W}{U}

Creature - Pegasus
Flying, vigilance, lifelink
Idyllic Pegasus gets +1/+0 for each artifact and/or enchantment you control.
The Isle of Helicos is a place of danger, mystery, and utter majesty.
1/4
  • Dark Seas of Shiryen