You may put a creature or planeswalker card from your hand onto the battlefield. If it's a creature, it gains haste and indestructible. Return it to your hand at the beginning of your next end step.
“Anne and Lady Mari await in Izumito. Let's make this a day to remember!”
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Magnitude deals X damage to each player and each creature without flying that didn't harness it.
At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 instead.
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.” —Siaveed, Commander of Armies
Choose two — • Return up to two target creature cards from your graveyard to your hand. • Return up to two target enchantment cards from your graveyard to your hand. • Return up to two target artifact cards from your graveyard to your hand. • Target player may put a permanent card from their hand onto the battlefield.
Indestructible Whenever this creature enters or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) At the beginning of your end step, if you control four or more creatures, transform Mahara.
Armies you control attack each combat if able. At the beginning of combat on your turn, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“You think I give a damn about your suffering? You really think that your problems matter more than Soli? What a pity.”
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.