Flying When Lustrous Devout enters, choose one — • Put a +1/+1 counter on Lustrous Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Whenever Lute Tickler attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
“Oddly enough, Big Balvar's Blunders did not go over well with Big Balvar.”
Choose target creature you control. You may transform it if it's a Werewolf. Then it deals damage equal to its power to target creature you don't control. (The creature you control bites even if you don't transform it.)
Humanity dies under the Hunter's Moon, ushering the birth of the monster within.
When Lysander Jal enters, create a token that's a copy of another target noncreature permanent you control. Whenever you cast a spell from your graveyard, return target permanent card from your graveyard to your hand.
He died knowing no one would save him. He rose knowing he'd be alright.
Flying Whenever another creature you control enters, you may search your library for an instant or sorcery card with the same mana value as that creature, reveal it, put it into your hand, then shuffle.
When Lysene enters, you may search your library for a card with foretell, reveal it, put it into your hand, then shuffle. The next card you foretell this turn costs {0} to foretell. Whenever you foretell a card or cast a foretold spell, Pirates and Rogues you control get +1/+0 until end of turn. Up to one target Pirate or Rogue you control can't be blocked this turn.
Spells you cast from anywhere other than your hand cost {1} less to cast. At the beginning of combat on your turn, another target Pirate or Rogue you control gets +X/+0 and gains haste until end of turn, where X is the number of noncreature spells you've cast this turn. That creature can't be blocked this turn.
When Maaru, Tomb Guardian enters, create three Treasure tokens. Each Treasure you control is an artifact creature with power and toughness each equal to the number of Treasures you control.
Maaru guards a tomb of a forgotten artificer with an unforgettable wealth.
[+1]: Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.” [–1]: Choose a color. Untap all lands you control that could produce that color. [–6]: Draw a card for each differently named land you control.
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, until end of turn, you may spend mana as though it were mana of any color to cast spells with the same name as that card and spells with that name can't be countered.
[+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.” [–1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce. [–3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do.
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Flash When Mable enters, you gain 2 life and draw a card.
Flying Whenever Macabre Blademaster attacks, another target creature in its pack gains lifelink and deathtouch until end of turn. (Two or more creatures you control with equal power are in a pack.)
Macabre Effigy enters with three charge counters on it. {3}, {T}, Remove a charge counter from Macabre Effigy: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Macabre Pools enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {U} or {B}.
At day, a shallow shore. At night, a site of sacrifice.
When Machi's Assistants enters or you gain life, you may mill four cards. When you do, you may return a permanent card from your graveyard to your hand. This ability triggers no more than four times each turn.
A machi's curative process can take hours. Her assisting crew, called llancañ, stay by her side to ensure she remains in focus.
Menace Whenever Margarete or another creature you control dies, up to one target creature you control cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.) Once each turn, when Margarete or another creature you control with menace dies, you may torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.) Whenever Madame Deficit attacks, you may tap target creature.
“You have proven again that this station cannot be held by mere mortals—yet it must be held.” —Absari, Chiresian Herald
Menace (This creature can't be blocked except by two or more creatures.) Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control.