“We do not care how you think, how you look, how you speak. If you have been cast away, you are one of us. And we protect our own.” —Awadeh, Lion of the Hajir
Whenever an enchantment you control enters, draw a card. This ability triggers only once each turn. As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control can't be blocked by creatures with power 2 or less this turn. [Lore III] Draw a card.
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Whenever another creature you control deals combat damage to a player, draw a card. {1}{G}: Until end of turn, another target creature you control gains haste and can't be blocked by creatures with power 3 or less.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Tap target creature you don't control. [Lore III] Tap target creature you don't control. It doesn't untap during its controller's next untap step.
Defender As long as your fealty to Islands is six or greater, Oasis Glutton can attack as though it didn't have defender. (Each Island you control counts towards your fealty to Islands.)
This spell costs {1} less to cast for each card you've drawn this turn. You may reveal a land card from outside the game and put it into your hand. If it's basic or a Desert, put it into the battlefield instead.
Search your library for a basic land card or Desert card, reveal it, put it into your hand, then shuffle. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)