2347 cards found
Fireshaper Adept

Fireshaper Adept {1}{R}

Creature - Human Wizard
Flash
When Fireshaper Adept enters, copy up to one target activated or triggered ability. You may choose new targets for the copy.
1/1
First General of the Wards

First General of the Wards {2}{W}{W}

Creature - Dwarf Warrior
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
4/4
Flailing Terror

Flailing Terror {2}{B}{B}

Creature - Zombie
Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Flailing Terror becomes monstrous, target opponent sacrifices two creatures.
3/3
Flame-Tailed Lizard
Flame-Tested Dragon

Flame-Tailed Lizard {R}{R}

Creature - Lizard
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Flame-Tailed Lizard has three or more +1/+1 counters on it, remove them all and transform it.
Obviously prefers hot places. If it gets caught in the rain, steam is said to spout from the tip of its tail.
2/2
Card has other part: Flame-Tested Dragon
Flame-Tested Dragon
Flame-Tailed Lizard

Flame-Tested Dragon

Creature - Dragon
(Color indicator: Flame-Tested Dragon is red)
Flying, first strike
Whenever this creature transforms into Flame-Tested Dragon or attacks, it deals 1 damage to each creature you don't control.
Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires.
6/5
Card has other part: Flame-Tailed Lizard
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
Flameform Amalgam

Flameform Amalgam {2}{R}{R}

Creature - Human Elemental Wizard
When Flameform Amalgam enters, you may return target instant or sorcery card from your graveyard to your hand.
Recite {4}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/1
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
Anyone can use fire to destroy, but only a few can make that destruction theirs.
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
In a single blast, the fleet was ripped apart, torn apart by the fire and the flames alike.
Flash of Blades

Flash of Blades {G}

Sorcery
Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
With barely a glimpse of steel, the duel was over as quickly as it began.
Flash of Inspiration

Flash of Inspiration {3}{U}{U}

Instant
Bleed {1}{U}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Flatboat Artisan

Flatboat Artisan {U/R}{U/R}

Creature - Otter Rogue
Instant and sorcery spells you cast cost {1} less to cast.
1/3
Card has other part: Ride the Wave
Flawless Counterfeit

Flawless Counterfeit {2}

Artifact
You may have Flawless Counterfeit enter as a copy of any noncreature artifact on the battlefield.
Needless to say, its invention has made the contraband industry in Akieva infinitely more complicated.
Fleeting Memory

Fleeting Memory {U}

Creature - Illusion
You may have Fleeting Memory enter as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.”
“You must be seeing things. I'm not real.”
0/0
Fleeting Moments

Fleeting Moments {U}{B}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player discards one or more cards, put a time counter on Fleeting Moments.
Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life.
Flesh to Rot

Flesh to Rot {2}{B}{B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
  • Plagues of Fretport
  • MSEM Champions 24 24
Flickercloak

Flickercloak {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Kindle 2—{2}{W} ({2}{W}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Flood of Information

Flood of Information {4}{U}

Sorcery
Return all creatures with toughness 3 or less to their owners' hands.
Investigate three times. (To investigate, create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flooded Depths

Flooded Depths

Land
As Flooded Depths enters, you may pay 2 life. If you don't, Flooded Depths enters tapped.
{T}, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
Flotsam

Flotsam {U}

Sorcery
Each player puts the bottom five cards of their library into their graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
“We will cede where needed. We must continue on.”
Card has other part: Jetsam
Flourishing Companion
Budding Companion

Flourishing Companion

Creature - Plant Dinosaur
(Color indicator: Flourishing Companion is green)
Reach, trample
Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control.
8/6
Card has other part: Budding Companion
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
Flourishing Dunes

Flourishing Dunes

Land - Forest Desert
({T}: Add {G}.)
As Flourishing Dunes enters, you may pay 1 life. If you don't, Flourishing Dunes enters tapped.
Flourishing Forest

Flourishing Forest

Land - Forest
Flourishing Forest enters tapped.
As Flourishing Forest enters, choose a basic land type.
Flourishing Forest is the chosen type in addition to its other types.