15282 cards found
Depthlight Salvager

Depthlight Salvager {1}{B}

Artifact Creature - Construct Scout
Deathtouch
When Depthlight Salvager enters, you may salvage a creature card with mana value 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss
Destructive Serpent
Determined Koi

Destructive Serpent

Creature - Serpent
(Color indicator: Destructive Serpent is blue)
Trample
Creatures your opponents control get -1/-0.
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
7/7
Card has other part: Determined Koi
Determined Koi
Destructive Serpent

Determined Koi {1}{U}

Creature - Fish
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it.
In the distant past, it was stronger than its horribly weak descendants that exist today.
0/1
Card has other part: Destructive Serpent
Dinah, Lifeweaver

Dinah, Lifeweaver {4}{G}{G}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Damage dealt to tapped creatures your team controls also causes you to gain that much life.
Whenever a nontoken creature you own dies, create a token that's a copy of it.
Life won't be restrained by your petty ideals.
3/4
Dissolve

Dissolve {1}{U}{U}

Instant
Counter target spell. Scry 1.
There was nothing left of Carlyle to see but a few tiny bubbles in the ocean surf.
Dolphin Rider

Dolphin Rider {4}{G}

Creature - Merfolk Knight
Concord — When Dolphin Rider enters, if there are four or more card types among permanents you control, you gain 5 life.
Unity, with porpoise and purpose.
5/4
  • Elmare: Into the Abyss
Doom and Gloom

Doom and Gloom {5}{U}{B}

Sorcery
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Destroy up to one target creature. Return all other nonland permanents to their owners' hands.
  • Elmare: Into the Abyss
Down with the Ship

Down with the Ship {B}

Enchantment - Aura Curse
Enchant opponent
When Down with the Ship enters, enchanted player discards a card unless they sacrifice a creature.
{1}{B}, Sacrifice Down with the Ship: Return target creature card from your graveyard to your hand.
  • Dark Seas of Shiryen
Drag Beneath

Drag Beneath {U}

Instant
Pressure {3}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature to its owner's hand. If this spell was cast for its pressure cost, put that creature into its owner's library second from the top instead.
In Cuxuri, there's nowhere to go but down.
  • Elmare: Into the Abyss
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Dragonlord's Shrine

Dragonlord's Shrine {5}

Artifact
Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
  • Dark Seas of Shiryen
Drawn to the Light

Drawn to the Light {3}{G}

Sorcery
Pressure {G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target card from your graveyard to your hand. Exile Drawn to the Light.
  • Elmare: Into the Abyss
Dreadbearer

Dreadbearer {6}{B}{B}

Creature - Leviathan
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
6/6
  • Dark Seas of Shiryen
Dreamfire

Dreamfire {X}{R}{R}

Sorcery
Choose one or all —
• Dreamfire deals X damage to target creature.
• Dreamfire deals X damage to each player.
• Target creature gets +X/+0 until end of turn.
“When one embraces Ada's blessing, their potential reaches heights unseen by mortals. Not even the weaver can control themselves.”
Dreamscape

Dreamscape

Enchantment Land
Dreamscape enters tapped with two charge counters on it.
{T}: Add {C}.
{T}, Remove a charge counter from Dreamscape: Add one mana of any color.
We'll meet again...
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

Enchantment
When Dreamsight Well enters, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
It's the place that you've been dreaming of.
Dredgeline Colossus

Dredgeline Colossus {6}{R}{R}

Artifact Creature - Construct
Double strike, trample, indestructible, haste
When Dredgeline Colossus enters, salvage up to eight noncreature, nonland cards. (You may exile them from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Driftwood Throne's Rule

Driftwood Throne's Rule {1}{W}

Instant
Creatures you control get +1/+1 until end of turn. Merfolk you control get an additional +1/+1 until end of turn.
“This is my world. The rest of you just live here.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Dualglaive Acolyte

Dualglaive Acolyte {1}{G}

Creature - Merfolk Aurashaper Warrior
When Dualglaive Acolyte enters, create a green Aura enchantment token named Calamighty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and can't be blocked by creatures with power 2 or less.”
1/1
  • Elmare: Into the Abyss
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
  • Elmare: Into the Abyss
Duke Atrios XXIV

Duke Atrios XXIV {3}{W}{W}

Legendary Creature - Merfolk Noble
Vigilance
Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}.
{W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
4/4
  • Elmare: Into the Abyss
Dukedom Outcast

Dukedom Outcast {2}{R}

Creature - Merfolk Warrior
{3}{R}: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Bitter and resentful towards Coralight after being banished for past crimes, many of Dawson's men were eager to help the Others infiltrate its borders.
2/3
  • Elmare: Into the Abyss
Dukedom Turncoat

Dukedom Turncoat {1}{B}

Creature - Merfolk Wizard
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
“If Coralight truly believes that we all exist to live in harmony, then surely they won't mind helping me with a little something extra.”
2/2
  • Elmare: Into the Abyss
Dwarven War Hatchet

Dwarven War Hatchet {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has double strike.
Equip {2}{R}
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
  • Dark Seas of Shiryen
EHSAE, Entelan Skycraft

EHSAE, Entelan Skycraft {4}

Legendary Artifact - Vehicle
Flying, haste
When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Crew 3
4/3