14930 cards found
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Dutiful Counselor

Dutiful Counselor {1}{W}

Creature - Human Cleric
When Dutiful Counselor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
2/2
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Disciple of Faradia

Disciple of Faradia {2}{W}{W}

Creature - Human Cleric
When Disciple of Faradia enters, search your library for an Angel or Aura card, reveal it, and put it into your hand, then shuffle. You gain life equal to its mana value.
As long as you control an Angel, Disciple of Faradia gets +2/+2, has flying, and is an Angel in addition to its other types.
2/2
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Dimensional Isolation

Dimensional Isolation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't be the target of spells or abilities your opponents control.
Diligent Believer

Diligent Believer {1}{W}

Creature - Human Cleric
Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
“I walk amongst the awe-inspiring, bathing in their glory.”
1/1
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Flying
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
2/2
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
5/5
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Starved Oasis

Starved Oasis

Land
{T}: Add {C}.
{2}, Pay 2 life: Starved Oasis becomes a 4/2 Elemental creature until end of turn. It's still a land.
It thirsts for water, but blood will do.
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Many-Voiced Tower

Many-Voiced Tower

Legendary Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
{3}, {T}, Sacrifice Many-Voiced Tower: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Activate only if you control five or more differently named lands.
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
{3}, {T}: Choose a color. For each differently named land you control, add one mana of that color.
Tempered Ankulim

Tempered Ankulim {2}

Artifact Creature - Elemental
When Tempered Ankulim enters, choose one —
• You gain 2 life.
• Each opponent loses 2 life.
2/2
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Breyga, Frontier Expert

Breyga, Frontier Expert {1}{R/W}{G}

Legendary Creature - Human Scout
If you would draw a card, you may instead choose creature or land and exile cards from the top of your library until you exile a card of the chosen kind. Put that card into your hand and put all other cards exiled this way on the bottom of your library in a random order.
“Trust me, the only thing you'll find that way is a backside full of arrows and a face full of mud.”
3/3
Warden of Lives

Warden of Lives {4}{R}{W}

Legendary Creature - Phoenix Avatar
Flying
Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters tapped and attacking.
If Warden of Lives would die, it phases out instead.
4/3
Bahum, Penitent

Bahum, Penitent {1}{B}{G}

Legendary Planeswalker - Bahum
[+1]: Discard a card. If you do, up to one target player gains 5 life.
[–3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value.
[–7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard.
Loyalty:
3
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
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Karaja Hetegex

Karaja Hetegex {1}{U}{B}

Legendary Planeswalker - Karaja
{1}{U}{B}, Discard Karaja Hetegex: You may activate one of her loyalty abilities without paying its loyalty cost.
[–1]: Return target artifact, enchantment, or spell to its owner's hand.
[–1]: Target creature gets -2/-2 until end of turn.
[–1]: Scry 1, then draw a card.
Loyalty:
3
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Glimpse in the Static

Glimpse in the Static {1}{W}{U}

Enchantment
When Glimpse in the Static enters, exile target creature an opponent controls until Glimpse in the Static leaves the battlefield.
At the beginning of your upkeep, target player creates a token that's a copy of the exiled card, then exiles that token.
Here one moment, gone the next.
Sundew Tender

Sundew Tender {3}{G}

Creature - Elemental
Whenever a land you control enters or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{3}{G}{G}: Put a +1/+1 counter on each other creature you control.
4/4
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Mavisa, Wayfinder

Mavisa, Wayfinder {4}{G}

Legendary Planeswalker - Mavisa
[+1]: Untap up to two target creatures and/or lands.
[–2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color.
[–7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand.
Loyalty:
4
Earthenlore Disciple

Earthenlore Disciple {4}{G}

Creature - Elf Druid
When Earthenlore Disciple enters, you may destroy target artifact, enchantment, or land.
3/3
Beckon the Damned

Beckon the Damned {2}{G}

Sorcery
Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield.
Exile Beckon the Damned.
“A fickle god this Paragon is, enacting judgment at whim. Your souls will find shelter here.”
— Morgrim Fel
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Tunu, Ancient Shaper

Tunu, Ancient Shaper {1}{R}{R}{R}

Legendary Planeswalker - Tunu
Mountains you control have “{T}: Add {R}{R}.”
[+1]: Exile the top card of your library. You may play that card until the end of your next turn.
[–2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards.
Loyalty:
3
Related card: Scorch