13153 cards found
Nimble Elemental

Nimble Elemental {4}{U}{R}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4
  • Khaliz-Dorahn
Nimble Explorer

Nimble Explorer {2}{W}

Creature - Human Scout
Flash
{1}{W}: Return Nimble Explorer to its owner's hand.
“There's nothing in the galaxy that can stop me from getting where I want to go; I'm as free as a bird now.”
2/3
  • Love Song
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Nimble Sandstorm

Nimble Sandstorm {3}{R}

Enchantment Creature - Sand Elemental
As Nimble Sandstorm enters, choose speed or power.
At the beginning of combat on your turn,
• Speed — Target creature gains haste until end of turn.
• Power — Target creature gets +2/+0 until end of turn.
2/3
  • Riddles of Revio
Nimblefoot

Nimblefoot {U}

Creature - Mouse Rogue
Nimblefoot can't be blocked.
“I love disabling traps, especially the ones that come with cheesy treats.”
1/1
Card has other part: Lockpick
  • Adventurers of Onora
Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
  • Zero
Nina, Master of Arms

Nina, Master of Arms {2}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms.
Whenever Nina attacks, the next artifact spell you cast this turn costs {R/W}{R/W} less to cast. (This can reduce the amount of generic mana you pay.)
2/3
  • Discoveries of Akieva
Nip at the Heel

Nip at the Heel {R}

Sorcery
Nip at the Heel deals 1 damage to any target. Create a 1/1 red Hound creature token.
Shabil's knights mobilized for war, content knowing their homes would be kept well safe in their absence.
  • Kahembo: Olde Dawn
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
Nixie's Edict

Nixie's Edict {1}{W}

Enchantment
Flash
When Nixie's Edict enters, tap up to two target creatures.
{2}{W}, Sacrifice Nixie's Edict: Put up to one target creature into its owner's library second from the top. Activate only as a sorcery.
  • Lovi Awoken
Nizev Arbiter

Nizev Arbiter {2}{U}

Creature - Chimera
Flying
When Nizev Arbiter enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
While expensive pets, simurghs provide rulers with an exigent sense of insight.
1/4
  • Alkabah
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
Nizev Citadel

Nizev Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{U}, {T}: Each opponent mills a card.
“Listen not to the deceivers of the ear. My word is strong and clear. Listen to me and prosper.”
—Rahstahde, Word of Truth
  • Alkabah
Nizev Enforcer

Nizev Enforcer {U}

Creature - Azra Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, if you've cast three or more spells this turn and Nizev Enforcer isn't a token, create a token that's a copy of it.
“The truth exists to bring misery. Why must a lie to save a hundred lives be viewed as a path of degeneracy?”
1/2
  • Alkabah
Nizev Fortress

Nizev Fortress

Land - Satrapy
As Nizev Fortress enters, you may pay 1 life. If you don't, Nizev Fortress enters tapped.
Satrapies you control have “{T}: Add {U}.”
“Rest, wanderers! Here lies your worth—for I am Truth, and under my wings distrust is but a distant memory.”
—Sadegh the Draconian
  • Alkabah: The Rise of Soli
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Njel Crocodile

Njel Crocodile {1}{B}

Creature - Crocodile
When Njel Crocodile enters, you may have it fight target creature. (Each deals damage equal to its power to the other.)
A dignified descendant of Senmut to some, a ferocious beast to others.
2/1
  • Pyramids of Atuum
No Good Deed Goes Unpunished

No Good Deed Goes Unpunished {B}{G}

Sorcery
Destroy target monocolored permanent.
Reconstruct {4}{B}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
You can only sacrifice permanents that share a color with No Good Deed Goes Unpunished to pay its reconstruct cost.
  • Animus Vox
No Matter the Odds

No Matter the Odds {1}{W}

Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Citizen or Peasant.
“Norwick will not fall tonight, and no Aravant scum will take my queen!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
No Way Out

No Way Out {1}{B}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Destroy target creature [that was dealt damage this turn].
“I wish you better judgment in your next life.”
—Zarad, the Final Adversary
  • Arkadai
No-Good Gunpointer

No-Good Gunpointer {2}{B}

Creature - Hound Pirate
Whenever No-Good Gunpointer attacks, you may pay 3 life. If you do, draw a card.
“Shiver your timbers!”
3/1
Card has other part: Twist the Arm
  • Adventurers of Onora
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon
Noble Barracuda

Noble Barracuda {1}{R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
It serves in Atrios' daily processions through Coralight with an air of fierce dignity.
1/2
  • Elmare: Into the Abyss
Noble Birthright

Noble Birthright {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield tapped and attacking.
  • Elmare: Into the Abyss