Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
At the beginning of each upkeep, choose one that hasn't been chosen — • Exile target tapped nonland permanent. • Draw two cards, then discard a card. • Return up to two target permanent cards from your graveyard to your hand. • Exile Take the City, then return it to the battlefield under your control.
Basic lands you control have all basic land types. Augmented — Whenever you cast an instant or sorcery spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it. You may choose new targets for the copy.
When Taken Away enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Taken Away leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Whenever you cast a red instant or sorcery spell, you may exile a nonred instant or sorcery card from your graveyard. If you do, you may copy the exiled card and cast the copy without paying its mana cost.
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) III — For each color, return up to one target creature card of that color from your graveyard to your hand.
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
Reach, trample Tallowkeep enters with two wax counters on it. Whenever Tallowkeep attacks, remove a wax counter from it. Then if Tallowkeep has no wax counters on it, sacrifice it. Whenever another artifact you control enters, put a wax counter on Tallowkeep.
Colossal 3—{7}{R}{R}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has double strike.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Flying Tamaak the Arid Swarm can only transcend if you've sacrificed a permanent this turn. {B}{G}: Demon — Create two 1/1 black Insect creature tokens with flying. {X}{B}{G}: Elder — Destroy each other nonland, nontoken permanent with mana value X or less.
Choose two — • Each opponent sacrifices a nontoken creature. • Each opponent sacrifices a nontoken artifact or enchantment. • Each opponent sacrifices a nontoken planeswalker or battle. • Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
Flying, trample If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead. Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.