15897 cards found
Sinner's Solace

Sinner's Solace {1}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. Exile that card. If a land card is exiled this way, its owner may conjure a card named Plains, Island, Swamp, Mountain, or Forest on top of their library.
Related cards: Island Plains Swamp
  • MSEM Masters Cube 2025
Stormwake

Stormwake {1}{U}

Instant
Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Disasters always come in pairs.
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Lonely Return

Lonely Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Some cowboys still tell tales of old Daisite, a city running on steam and spirit until both fought back. Its haunted ruins still hide every sunrise.
  • High Noon
Waxing Angel

Waxing Angel {W}

Creature - Angel
Flying, lifelink
At the beginning of each end step, if you gained 3 or more life this turn, choose one —
• Put a +1/+1 counter on Waxing Angel.
• Exile target artifact or enchantment.
1/1
Reclusive Augur

Reclusive Augur {B}

Creature - Human Shaman
{2}{B}{B}, Exile Reclusive Augur from your graveyard: Return another target creature card from your graveyard to the battlefield. Activate only during your turn.
“If you want hope, try the charlatans on Tin Street. I sell truth; nothing more, but nothing less.”
1/1
Adept Electromancer

Adept Electromancer {3}{U}

Creature - Human Wizard
When Adept Electromancer enters, scry 2, then reveal the top card of your library. If it's an instant or sorcery card, put it into your hand.
2/3
  • Spark of Revolution
Warden of the Belfry

Warden of the Belfry {3}{B}

Creature - Vampire Warlock
When this creature enters, create a 1/1 black Bat creature token with flying and “This creature can't block.”
Count Belmord's castle plays host to his personal entourage of bloodthirsty bats.
3/3
  • The Petals Wilt
Old Map

Old Map {2}

Artifact
{2}, {T}, Sacrifice Old Map: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Kochiba has an ancient map that charts all of Chikyu, with long-lost cities and far-off countries. Is anyone still left out there?”
—Professor Maple
  • Monsters of Chikyu
Tempus Fugit

Tempus Fugit {1}{U}

Sorcery
At the beginning of the next upkeep, untap all noncreature permanents you control and draw a card.
Exile Tempus Fugit.
“Seconds lapsed into minutes into hours into days, months, years. The watch ran empty, and in the end, all that was left was spent time.”
—Azamir, The Last Chronomancer
  • Storytime
Confident Traveler

Confident Traveler {1}{W}

Creature - Human Scout
When Confident Traveler dies, create a 1/1 white Human creature token. If Confident Traveler was sacrificed, create two of those tokens instead.
His story was of rugged individualism. His reality was not so idyllic.
1/3
  • End of Wollensie
Figments of the Muktann

Figments of the Muktann {2}{R}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
Whenever a creature you control attacks Figments of the Muktann, create a token that's a copy of that creature that's tapped and attacking the player protecting Figments of the Muktann. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Champion of Keranos

Champion of Keranos {2}{R}

Creature - Minotaur Wizard
Menace (This creature can't be blocked except by two or more creatures.)
Heroic — Whenever you cast a spell that targets Champion of Keranos, Champion of Keranos deals 2 damage to each opponent.
Gray skies are an ill omen to most but those devoted to the god of storms.
3/2
  • Theros Triumphant
Vast Savannah

Vast Savannah

Land
{T}, Pay 1 life: Add {W}.
{T}, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Helm of Princes

Helm of Princes {2}

Artifact - Equipment
Equipped creature has hexproof.
Whenever equipped creature dies, draw a card.
Equip {2}
  • Al Tabaq
Toil Beyond Death

Toil Beyond Death {2}{W/B}{W/B}

Sorcery
Return target creature card from your graveyard to the battlefield.
“I keep my promises. You'll be safe and sound for the rest of your days.”
—Nozar, Dunesea Merchant
  • Alkabah: The Rise of Soli
Skyward Dreamers

Skyward Dreamers {3}{U}

Creature - Construct Actor
Flying
At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control.
“We don't need to run away, sweetheart — not when we can float away to our dreams.”
—A Delightful Afternoon, Act I
4/3
  • The Stage Presents: The Neverending Act
Exquisite Heist

Exquisite Heist {U}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Exquisite Heist, draw three cards.
  • Plagues of Fretport
Rahstahde, Word of Truth
Fahrib, Tale of Deceit

Rahstahde, Word of Truth {2}{U}{R}

Legendary Creature - Elder Angel
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, draw a card.
At the beginning of your end step, if you have four or more cards in hand, transform Rahstahde.
4/4
Card has other part: Fahrib, Tale of Deceit
  • Alkabah
Tara's Lament

Tara's Lament {2}{W}

Riddle Instant
Choose one or both —
• You gain 5 life.
• Each player draws three cards.
Tara had learned what her father had done and escaped the castle for the blazing sands, destination unknown. All she knew was she would never return.
  • Riddles of Revio
Suffocating Growth

Suffocating Growth {3}{G}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
  • Khaliz-Dorahn
Karina's Explorations

Karina's Explorations {1}{G}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
Target creature or planeswalker you control explores.
You may play an additional land this turn.
C — At the beginning of your upkeep, if you control seven or more differently named permanents, create a 1/1 Scout creature token that's all colors.
  • MSEM Masters: Legends
Streetwise Spellseeker

Streetwise Spellseeker {1}{U}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, put a +1/+1 counter on Streetwise Spellseeker. Then if its power is 5 or greater, create a 4/4 white Angel Soldier creature token with flying.
1/3
  • Alkabah: The Rise of Soli
Zhedina Outskirts

Zhedina Outskirts

Land
{3}, Reveal Zhedina Outskirts from your hand: Put Zhedina Outskirts from your hand onto the battlefield tapped.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
  • Worlds Away