12496 cards found
Pale Flotsam

Pale Flotsam {3}{U}{U}

Instant
Put target spell or nonland permanent on top of its owner's library.
“The walls are manned, the gates shut, and now the harbor burns. There will be no escape from this.”
—Matron Elaise
  • Plagues of Fretport
Pale Horse
Herald of Death

Pale Horse {1}{B}

Creature - Zombie Horse
Sacrifice a creature: Pale Horse gets +2/+2 until end of turn.
Ride {B} ({B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Herald of Death
  • Quest for the Roseblade
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
  • End of Wollensie
Paleolizard

Paleolizard {1}{B}

Creature - Lizard Shaman
When Paleolizard enters, you may discard a card. When you do, return target card from your graveyard to your hand that shares a type with that card.
2/2
Card has other part: Bury
  • Adventurers of Onora
Paleontologist

Paleontologist {2}{B}

Creature - Human Ranger Wizard
When Paleontologist enters, search your library for up to two artifact and/or Skeleton cards and put them into your graveyard, then shuffle.
Some trainers create their own companions, using the bones of long-dead monsters.
2/2
  • Monsters of Chikyu
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Palette Swap

Palette Swap {5}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. That creature is a black Elemental in addition to its other colors and types. Upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Lifelink
  • Arkadai
Pallid Herald

Pallid Herald {2}{B}

Creature - Zombie Warlock
Once during each of your turns, you may cast a legendary creature or planeswalker spell from your graveyard.
Sacrifice Pallid Herald: Exile up to three target cards from graveyards.
“Rise, my liege. Your destiny lies elsewhere.”
3/2
  • Seasons of War
Palloren Vulture

Palloren Vulture {3}{B}

Creature - Bird Zombie
Flying
When Palloren Vulture enters, each player mills two cards.
2/3
  • Zero
Palm Walker

Palm Walker {4}{G}

Creature - Plant
Reach
Whenever Palm Walker or another creature you control enters, you gain 2 life.
“It mostly seems nice, but all those heads are so creepy, I can never really trust it.”
—Karina Oblay, field notes
3/5
  • Monsters of Chikyu
Pan Long, Remorseless Wind

Pan Long, Remorseless Wind {3}{B}{B}

Legendary Creature - Elder Dragon
Flying
Other creatures get -1/-1.
Whenever Pan Long enters or deals combat damage to a player, return to the battlefield under your control target creature card from a graveyard that was put there from the battlefield this turn.
4/5
  • Panxiou
Pan's Lieutenant

Pan's Lieutenant {4}{R}

Creature - Human Warrior
Menace
Landfall — Whenever a land you control enters, create two 1/1 red and white Warrior creature tokens with haste. Exile them at the beginning of the next end step.
4/5
  • Over the Horizon
Pan, Honored Sergeant

Pan, Honored Sergeant {1}{R}{W}

Legendary Creature - Human Warrior
Other creatures you control get +1/+0.
{R}{W}: Create a 1/1 red and white Warrior creature token. That token gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
3/2
  • Goliaths of Nangjiao
Panda Pioneer

Panda Pioneer {1}{R}{G}

Creature - Panda Wizard
Creatures you control with +1/+1 counters on them have haste and trample.
At the beginning of combat on your turn, target creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card into your graveyard.)
1/1
  • Karina's Explorations
Pandora's Antagonism

Pandora's Antagonism {2}{G}

Sorcery
Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.)
“You have no right to call yourself warden of this world, not while I live.”
—Pandora, to Allagras
  • Aftermath
Pandora's Eviction

Pandora's Eviction {3}{W}

Enchantment
When Pandora's Eviction enters, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield.
{4}{W}: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
  • Aftermath
Pandora's Mending

Pandora's Mending {2}{B}{G}

Instant
Remove all counters from target creature. You gain 1 life for each counter removed this way.
Pandora's hands had the ability to either give or take life. Everyone who knew her was careful to always be on her good side.
  • Khaliz-Dorahn
Pangoling

Pangoling {1}{G/U}{G/U}

Creature - Pangolin Shapeshifter
{G/U}: Pangoling gains hexproof until end of turn.
{G/U}: Move a counter from target creature you control onto Pangoling.
{G/U}: Whenever Pangoling deals combat damage to a player this turn, draw a card. Activate only once each turn.
{1}: Pangoling gets +1/-1 or -1/+1 until end of turn.
3/3
  • Kahembo: Olde Dawn
Pantheon Breaker

Pantheon Breaker {2}{W}

Creature - Cat Soldier
When Pantheon Breaker enters, each opponent sacrifices an enchantment.
“Without their temples and their worshipers, even gods can bleed.”
—Tykron of the Agnomachi
3/1
  • Theros Triumphant
Panthera Magus

Panthera Magus {1}{G}

Creature - Cat Shaman
{T}: Add {G}.
{T}: Add {W}, {U}, {R}, or {B}. Spend this mana only to cast a multicolored spell.
1/2
  • Kahembo: Olde Dawn
Panya of Lands Unknown

Panya of Lands Unknown {1}{U}

Legendary Creature - Mouse Rogue Scout
Flash
As long as Panya and exactly one other creature are attacking, both have flying.
2/1
Card has other part: Find Destiny
  • Adventurers of Onora
Panya, Who Dares to Dream

Panya, Who Dares to Dream {1}{U}

Legendary Creature - Mouse Warrior
Whenever Panya attacks, you may put an escapade counter on her, then you may cast an instant or sorcery card from your hand with mana value equal to the number of escapade counters on Panya without paying its mana cost.
{1}{U}: Panya gains flying until end of turn.
2/1
  • Nangjiao In Bloom
Paomar Greatheart

Paomar Greatheart {2}{G}

Creature - Bear Warrior
Whenever Paomar Greatheart attacks, put a trample counter on target attacking creature in its pack. (Two or more creatures you control with equal power are in a pack.)
4/2
  • Panxiou
Paomar Primus

Paomar Primus {2}{R}{G}

Creature - Bear Shaman
Trample
Creatures in Paomar Primus's pack can't be blocked by more than one creature. (Two or more creatures you control with equal power are in a pack.)
“A leader is only as strong as the weakest of their pack.”
4/4
  • Panxiou