14928 cards found
Maelstrom Slicer

Maelstrom Slicer {3}{R}

Creature - Minotaur Warrior
Menace
Stampede — Whenever Maelstrom Slicer and a creature with greater power attack, exile the top three cards of your library. You may play those cards until end of turn.
2/4
  • Alara
Maghbri Hunter

Maghbri Hunter {2}{R}

Creature - Human Archer
Haste
Rapport — Whenever Maghbri Hunter and at least one other creature you control become tapped, Maghbri Hunter gets +2/+1 until end of turn.
1/2
  • Harvest Festival
Magma Bolt

Magma Bolt {1}{R}

Instant
Magma Bolt deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“Burn their spawning grounds. It's the only way to kill the Mukal for good.”
—Vosh, the Champion
  • Arkadai
Magma Crawler

Magma Crawler {2}{R}{R}

Creature - Elemental
Haste
When Magma Crawler enters, creatures you control with flash or haste get +1/+1 until end of turn.
“It's a good thing I picked Amber, all the fiery monsters like to hide in scary caves.”
—Karina Oblay, field notes
4/1
  • Monsters of Chikyu
Magma Hoof Giant

Magma Hoof Giant {3}{R}{R}

Creature - Beast
It prowls the Itava wastes, incinerating the goblins and beasts that wander around it.
6/4
  • Zero
Magma Spray

Magma Spray {R}

Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Burial rites as a tradition have not evolved among the cultures of Jund, and it's easy to see why.
  • Alara
Magmatic Cache

Magmatic Cache {R}

Sorcery
As an additional cost to cast this spell, sacrifice a land and discard a card.
Draw three cards.
Past the blinding ash storms, the flowing lava fields, the shattered landscape, and the rage of the angels lay the treasures of a fallen age.
  • Descent from the Highlands
Magmatic Ravager

Magmatic Ravager {4}{R}{R}

Creature - Elemental
Trample
When Magmatic Ravager enters, two target lands you control don't untap during your next untap step.
6/6
  • Zero
Magnitude

Magnitude {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Magnitude deals X damage to each player and each creature without flying that didn't harness it.
  • Monsters of Chikyu
Magus of the Gauntlet

Magus of the Gauntlet {3}{R}{R}

Creature - Human Wizard
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 instead.
4/3
  • K15 Core Set
Mahnaz of Moonlit Blades

Mahnaz of Moonlit Blades {1}{R}{R}

Legendary Creature - Human Warrior
Armies you control attack each combat if able.
At the beginning of combat on your turn, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“You think I give a damn about your suffering? You really think that your problems matter more than Soli? What a pity.”
2/1
  • MSEM Masters: Legends
Majestic Monitor

Majestic Monitor {2}{R}

Creature - Lizard
First strike
When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
2/1
  • Surging Tide
Make Art Not Friends

Make Art Not Friends {1}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its abilities)
When Make Art Not Friends enters, create a Treasure token.
{1}{R}: Never Again
Whenever you sacrifice an artifact, that artifact deals 1 damage to each opponent.
{4}{R}{R}: Over It All
At the beginning of combat on your turn, you may have an artifact you control become a 6/6 Golem artifact creature until end of turn.
  • MSEM Masters: Jumpstart
Make Way

Make Way {1}{R}

Enchantment - Aura
Enchant creature
When Make Way enters, draw a card.
Enchanted creature can't block.
Naya's behemoths are, by definition, movers and shakers.
  • Alara
Make an Entrance

Make an Entrance {R}

Instant
Target creature gains haste until end of turn. Make an Entrance deals 2 damage to up to one target creature.
  • High Noon
Making Indentures

Making Indentures {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Malformed Mongrel

Malformed Mongrel {R}

Creature - Hound Horror
Haste
Whenever Malformed Mongrel deals combat damage to a player, discard a card.
The dance of predator and prey plays out on every world, and it is always grisly.
2/2
Malicious Thoughts
Thoughtless Malice

Malicious Thoughts

Enchantment - Aura
(Color indicator: Malicious Thoughts is red)
Enchant creature
Enchanted creature has first strike and trample.
“His bridges burnt in the throes of mindless rage, he made mindful evil his solace.”
—Hemley Eggfeather
Card has other part: Thoughtless Malice
  • Glacia: Hail to the Queen
Maligned Brute

Maligned Brute {4}{R}{R}

Creature - Giant Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Double strike (This creature deals both first-strike and regular combat damage.)
3/3
  • Zero
Mana Overflow

Mana Overflow {3}{R}

Sorcery
Glitch—Discard a card. (Remove one [restriction] for each time you pay the glitch cost.)
Add {R} for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn.
  • Arkadai
Maniac Macaque

Maniac Macaque {2}{R}{R}

Creature - Monkey Warrior
Maniac Macaque attacks each combat if able.
Whenever Maniac Macaque becomes blocked by a creature, Maniac Macaque deals 1 damage to that creature.
5/2
  • Surging Tide
Maniacal Elementalist

Maniacal Elementalist {2}{R}

Creature - Human Wizard Warrior
Menace
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“The Iken Company is full of cowards, unwilling to channel true power. You'll want a freelancer like me to help out.”
3/2
  • Discoveries of Akieva
Manic Illusionist

Manic Illusionist {1}{R}

Creature - Human Shaman
{T}: Discard two cards. If you do, draw two cards.
“Now you see it, now you don't. Now you see me! Now you don't. Now I see you! Now I don't . . .”
0/2
  • Goliaths of Nangjiao
Manifest Irrationality

Manifest Irrationality {2}{R}

Sorcery
Add {R} and two mana of any one color.
When you next cast a spell this turn, Manifest Irrationality deals 3 damage to any target.
Power lingers in emotion, turning any nonsensical expectation into reality.
  • End of Wollensie
Marauding Goliath

Marauding Goliath {5}{R}

Creature - Giant
When Marauding Goliath becomes blocked by a creature with power 1 or less, sacrifice it at end of combat.
The giant had spent weeks forging his armor and weapons. The kithkin woman had a rock.
6/5