15872 cards found
Kirishima of Iron Chains

Kirishima of Iron Chains {2}{W}{B}

Legendary Creature - Human Knight
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{W}{B}: Create a 0/1 white and black Human Advisor creature token with “When this creature enters, target creature can't attack or block until this creature leaves the battlefield.”
3/4
  • Tales of Old Jidai
Kirishima's Escort

Kirishima's Escort {W}{B}

Creature - Human Knight
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{W}{B}: Kirishima's Escort gets +1/+1 and gains first strike until end of turn.
2/2
  • Tales of Old Jidai
Kiss from a Rose

Kiss from a Rose {G}

Sorcery
Mill three cards. You may put a permanent card from among the milled cards into your hand. If this spell was foretold, you gain 4 life.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A world with you in it is worth dying for.”
  • The Petals Wilt
Kiss of the Dryad

Kiss of the Dryad {1}{G}

Enchantment - Aura
Enchant Forest
When Kiss of the Dryad enters, you gain 3 life and draw a card.
Enchanted land has “{T}: Add one mana of any color.”
  • Goliaths of Nangjiao
Kiyoko of the Silver Mist

Kiyoko of the Silver Mist {1}{U}{B}

Legendary Planeswalker - Kiyoko
[+1]: Create a 1/1 white Warrior creature token. Put a menace counter on it.
[–2]: Draw a card for each tapped creature you control.
[–5]: You get an emblem with “Creature cards in your hand have ‘{1}{U}{B}, Reveal this card from your hand, Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield tapped and attacking.'”
Loyalty:
3
  • Nangjiao In Bloom
Kiyomi's Disciple

Kiyomi's Disciple {3}{B}

Creature - Human Wizard
When Kiyomi's Disciple enters, put target creature card from a graveyard onto the battlefield under your control. When Kiyomi's Disciple is no longer on the battlefield, that creature's controller sacrifices it.
2/2
Kiyomi's Yoroi

Kiyomi's Yoroi {2}{B}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may return target creature card from your graveyard to your hand.
Equip {2}
  • Imperial Legacies
Kizoku Valiant

Kizoku Valiant {2}{G}

Creature - Human Samurai
When Kizoku Valiant enters or dies, you gain 2 life.
Art of war — At the beginning of your end step, if Kizoku Valiant dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Path of Shadows
Kleptomania

Kleptomania {2}{R}{R}

Enchantment
Whenever you cast a spell that targets one or more permanents you don't control, gain control of those permanents until end of turn. Untap them. They gain haste until end of turn.
“The first rule of adventuring: Take everything not nailed down.”
  • Arkadai
Klothys's Lookout

Klothys's Lookout {1}{G}

Creature - Satyr Scout
Reach
When Klothys's Lookout enters, choose one —
• You gain 3 life.
• Exile target card from a graveyard.
• Return target land card from your graveyard to your hand.
1/2
  • Theros Triumphant
Knife of Sanctity

Knife of Sanctity {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever equipped creature deals combat damage, judge it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Equip {2}
  • Alkabah
Knight of Valimir

Knight of Valimir {2}{W}

Creature - Human Knight Avatar
Whenever one or more other creatures you control enter, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
2/2
Knight of the Cockatrice

Knight of the Cockatrice {1}{R}

Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Knight of the Cockatrice attacks, you may pay {1}{R}. When you do, target creature can't block this turn.
“If you're looking at him, the mistake is already made.”
2/1
  • Seasons of War
Knight of the Hawk

Knight of the Hawk {2}{R}

Creature - Human Knight
Whenever Knight of the Hawk deals combat damage to a player, you may sacrifice it. If you do, search your library for a red legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Olive Orchard

Knight of the Olive Orchard {3}{G}

Creature - Human Knight
Knight of the Olive Orchard can't be blocked by more than one creature.
“Eos, Akrasa, Topa—it is no longer a fight among Bant's nations. Our unity is crucial to our survival in this new Alara.”
4/3
  • Alara
Knight of the Orchards

Knight of the Orchards {2}{G/W}

Creature - Human Knight
Tap another untapped creature you control: Knight of the Orchards gets +1/+1 until end of turn.
3/2
  • The Unraveling
Knight of the Raven

Knight of the Raven {2}{B}

Creature - Human Knight
Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Staff

Knight of the Staff {2}{U}

Creature - Human Knight
Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Stag

Knight of the Stag {2}{W}

Creature - Human Knight
Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Verdigris

Knight of the Verdigris {2}{G}

Creature - Human Knight
Whenever Knight of the Verdigris deals combat damage to a player, you may sacrifice it. If you do, search your library for a green legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight's Attendant

Knight's Attendant {2}{W}

Creature - Human Soldier
When Knight's Attendant enters, create a 2/2 white Knight creature token with vigilance.
Newcomers to Ghrell are left attending the Syurrai in order to start learning from experience.
1/1
  • K15 Core Set
Knight's Daring

Knight's Daring {2}{G}

Enchantment - Aura
Enchant creature
When Knight's Daring enters, put two +1/+1 counters on enchanted creature.
Whenever enchanted creature deals combat damage to a player, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
  • Tides of War
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Knightly Escort

Knightly Escort {4}{W}

Sorcery
Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
  • K15 Core Set