8389 cards found
Travelling Bazaar

Travelling Bazaar {1}{G}{W}{U}

Creature - Lizard
Creatures you control have “When this creature becomes tapped for the first time during each of your turns, untap it.”
{T}: Add one mana of any color.
Merchants of all stripes travel across the Dunesea, bringing exotic wares from Danaj to Kaneh and beyond.
2/4
  • Alkabah
Traverse Boundless Space

Traverse Boundless Space {2}{U}

Sorcery
Exile any number of nonland permanents you control. Return them to the battlefield at the beginning of the next end step.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Nothing left but stars sinking into dreams.
  • Animus Vox
Traversing Bulkvine

Traversing Bulkvine {3}{G}

Creature - Elemental Plant
When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
3/3
  • Aftermath
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature you control enters, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
  • Lovi Awoken
Travian Archsage

Travian Archsage {3}{U}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies.
3/3
Trawl the Annals

Trawl the Annals {3}{U}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Scry 2, then draw two cards. If you're in a renaissance, instead scry 2, then draw three cards.
  • Nangjiao In Bloom
Trawl the Wreckage

Trawl the Wreckage {4}{G}

Sorcery
For each permanent type, return up to one target card of that type from your graveyard to your hand. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Shipwrecks hold secrets of the past, treasures of the present, and warnings for the future.
  • Dark Seas of Shiryen
Treacherous Shade

Treacherous Shade {3}{B}

Creature - Shade
{B}: Treacherous Shade gets +1/+1 until end of turn.
{1}{B}{B}: Treacherous Shade gets +3/+3 until end of turn.
Nimunotians have a right to be scared of their own shadow.
2/2
  • K15 Core Set
Treacherous Toss

Treacherous Toss {3}{B}{B}

Instant
Destroy target creature. Mill a number of cards equal to its power.
Neither minds nor buildings can withstand a strike of that force.
  • Rail War
Treacherous Warden

Treacherous Warden {1}{B}{B}

Creature - Demon Warlock Soldier
When Treacherous Warden enters, search your library for a card, put into your graveyard, then shuffle.
Whenever a creature enters from your graveyard, each opponent loses 2 life and you gain 2 life.
3/1
  • MSEM Masters: Jumpstart
Treasure Dive

Treasure Dive {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you scry or search your library, add a quest counter.
Target creature you don't control gets -3/-0 until your next turn.
Reveal cards from the top of your library until you reveal a nonland card, then put the revealed cards into your hand.
Reveal the top card of your library. If its mana value is less than or equal to the number of cards in your hand, you may cast it without paying its mana cost.
  • Adventurers of Onora
Treasure Hauler

Treasure Hauler {3}

Artifact - Vehicle
Whenever Treasure Hauler attacks, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Dark Seas of Shiryen
Treasure Haulers

Treasure Haulers {3}{R}

Artifact Creature - Construct Scout
Haste
When Treasure Haulers enters, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Treasury Keyper

Treasury Keyper {4}

Artifact Creature - Construct
Untap all other artifacts you control during each other player's untap step.
{T}: Untap another target permanent.
2/2
Treecrawler Elemental

Treecrawler Elemental {3}{G}{G}

Creature - Elemental
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
4/4
  • Spark of Revolution
Treetop Buck

Treetop Buck {2}{G}

Creature - Elk Monkey
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
1/4
  • Adventurers of Onora
Treetop Defense

Treetop Defense {2}{G}

Instant
Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Endris-Dorahn rarely suffers from attacks of Subturgian vampires, since their scouts have the perimeter covered and the height of the trees makes aerial assaults impossible.
  • Aftermath
Tremor Elemental

Tremor Elemental {3}{R}{R}

Creature - Elemental
Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Created without a mouth, its calamity is its only way to express the fire in its soul.
2/5
  • Mious
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Tremor Titan

Tremor Titan {5}{R}{R}

Creature - Elemental Giant
Whenever Tremor Titan enters or attacks, each player sacrifices a permanent. Then you draw a card for each opponent who sacrificed a land this way.
“The natural order of the cosmos is under threat. The fate of Theros will need to be restrung.”
—Klothys, god of destiny
7/7
  • Theros Triumphant
Trench Breaker

Trench Breaker {4}{U}{U}

Creature - Serpent
When Trench Breaker enters, put target creature on top of its owner's library.
Flooded tunnels are a common concern for the leading edge of dwarven conquest.
3/5
  • Oirohpo
Trenchbottom Mariners

Trenchbottom Mariners {2}{B}

Artifact Creature - Construct
When Trenchbottom Mariners enters, you lose 3 life, mill three cards, and create a Treasure token.
Whenever Trenchbottom Mariners attacks, you may cast a permanent card from your graveyard by sacrificing another artifact in addition to paying its costs.
3/3
  • Elmare: Into the Abyss
Trenchcutter Beetle

Trenchcutter Beetle {4}{G}

Creature - Insect
Whenever a land you control enters, put a +1/+1 counter on target creature you control.
Azutah farmers use beetles to dig great irrigation trenches that span countless miles.
4/4
  • Scriptures of Urshad
Trepid Deserters

Trepid Deserters {2}{R}

Creature - Human Warrior
When Trepid Deserters enters, target creature you control gets +2/+0 until end of turn.
“The air is unpleasant, the snow frigid, and our preparations meager. But for now we are fully alive.”
4/2
  • End of Wollensie
Trespasser of the Gallows

Trespasser of the Gallows {2}{U}{U}

Creature - Spirit Horror
Whenever you cast a spell from your graveyard, you may return target nonland permanent to its owner's hand.
Sacrifice a Clue: Return Trespasser of the Gallows from your graveyard to your hand.
3/4
  • The Unraveling