15897 cards found
Mounted Marksman

Mounted Marksman {1}{R}{R}

Creature - Human Archer
First strike, haste
When Mounted Marksman enters, it deals 2 damage to target creature you don't control.
“You may try to escape, but my arrow will find you.”
2/1
  • Pyramids of Atuum
The Lost Titan

The Lost Titan {5}{G}{U}

Legendary Creature - God
Hexproof
Whenever an opponent casts a spell or draws a card, draw a card.
“Lost things have a notorious habit of accidentally being found.”
6/6
Follow the Crumbs

Follow the Crumbs {4}{R}

Sorcery
Until the end of your next turn, you may play a red card you own from outside the game. Add {R}{R}.
Tired from another day of acting, Paul was just about to rest when they saw the vessel. Following the curiosity that brought them so far, they opened it.
  • The Stage Presents: The Neverending Act
Shala's Phantasm

Shala's Phantasm {3}{B}{R}

Creature - Spirit
Haste
Whenever Shala's Phantasm attacks, you may sacrifice a creature. If you do, Shala's Phantasm deals 3 damage to any target.
Mariyle taught Shala a very important, if tacky lesson: Believe in yourself and good will come to you.
3/5
  • Alkabah
Harsh Erosion

Harsh Erosion {R}{R}{R}

Sorcery
Destroy target colorless nonbasic permanent. Harsh Erosion deals 2 damage to that permanent's controller.
“Ages ago, a luxurious palace stood here. It has long since crumbled to dust. As if we needed more of that in this desert.”
—Menna Al-Mejjat
  • Al Tabaq
Foul Drifter

Foul Drifter {3}{B}

Creature - Elemental
Flying
When Foul Drifter enters, target creature gets -1/-1 until end of turn.
“Anything can become a Newborn — even stench, sadly enough.”
—Huono, Elama lifereader
1/3
  • Kaleidoscope
Macabre Ruins

Macabre Ruins {2}

Artifact
{X}, {T}, Sacrifice Macabre Ruins: Target creature gets -X/-X until end of turn.
Remnants of lost civilizations scatter Al Tabaq's sweeping dunes.
  • Al Tabaq
Courier's Misfortune

Courier's Misfortune {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn.
Shaper of the Formless

Shaper of the Formless {3}{U}

Creature - Shapeshifter
You may have Shaper of the Formless enter as a copy of any creature on the battlefield, except it has “{2}{U}: Target face-down creature becomes a copy of this creature until end of turn. Turn that creature face up. At the beginning of the next cleanup step, turn it face down.”
0/0
  • Mious
Adverse Reunion

Adverse Reunion {2}{W}

Instant
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Create a 1/1 white Cleric creature token. If the trial was failed, create three of those tokens instead.
“It's easy to be good alone. Let's see how you do it in front of an audience.”
  • Mious
Rei's Cultivator

Rei's Cultivator {2}{G}

Creature - Squirrel Druid Aurashaper
When Rei's Cultivator enters, create a green Aura enchantment token named Sowing Spring attached to target land. The token has enchant land, “Enchanted land's name is Flowering Expanse” and “Whenever enchanted land is tapped for mana, add one mana of any color.”
2/1
Related card: Sowing Spring
  • Over the Horizon
Insipid Metamorph

Insipid Metamorph {1}{U}

Creature - Shapeshifter
You may have Insipid Metamorph enter as a copy of any other creature on the battlefield, except it's 1/1.
0/0
Marred Marauder

Marred Marauder {1}{R}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
What doesn't kill you makes you scarier.
2/1
  • Glacia: Hail to the Queen
Absolve

Absolve {W}

Instant
Exile any number of target cards in exile. (They become new objects that have just been exiled.)
Draw a card.
“Your past sins have been purified. Your honor remains intact.”
  • Path of Shadows
Empowering Chant

Empowering Chant {G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
“The power of each and every one of us flows through your veins. Now you must learn to channel it.”
  • Goliaths of Nangjiao
Misthollow Rites
Misthollow Enigma

Misthollow Rites {2}{G}

Enchantment
You may play an additional land on each of your turns.
{4}{U}{U}: Transform Misthollow Rites. Activate only as a sorcery.
Deep in Innistrad's heart, a chorus of chants rings . . .
Card has other part: Misthollow Enigma
  • Innistrad In Memoriam
Gale Conjurant

Gale Conjurant {1}{U}

Creature - Bird Monk
Flash
Flying
When Gale Conjurant enters, return target spell to its owner's hand if its mana value is less than or equal to the number of creatures in Gale Conjurant's pack. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Offworld Surveyors

Offworld Surveyors {G}

Creature - Human Scout
{T}: You may put a land card from your hand onto the battlefield.
{1}, {T}: Aetherize target land you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/1
  • Worlds Away
Fleeting Thoughts

Fleeting Thoughts {U}

Sorcery - Inscription
Target player mills four cards.
Inscribed creature has flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Notorious Windraider

Notorious Windraider {4}{U}{U}

Creature - Human Pirate
Flying
Whenever Notorious Windraider attacks, other attacking Pirates and Rogues you control gain flying until end of turn.
“Yroncaster can keep their puny Skysworn. We fly better than them anyway!”
5/4
  • Quest for the Roseblade
Telarine Skychaser

Telarine Skychaser {4}

Artifact - Vehicle
Flying
Whenever you aetherize, you may have Telarine Skychaser become an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Worlds Away
Shambling Manglers

Shambling Manglers {1}{G}

Creature - Zombie
Trample
While you're searching your library, if Shambling Manglers dealt combat damage to an opponent this turn, you may play lands from your library.
A horde of the dead shambles across the woods, ready to tear apart anything in their path.
2/2
  • Survive the Night
H13 Wasp

H13 Wasp {3}{W}{W}

Artifact Creature - Drone
Flash
Flying
Whenever H13 Wasp enters or you cast an another spell with flash or an instant, exile up to one target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Beyond the Blackwall
Coastal Conjurer
Diluvian Diviner

Coastal Conjurer {2}{U}

Creature - Human Merfolk Shaman
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Attain {4}{U} ({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: Diluvian Diviner
  • The Empty Throne of Feanav
Weight of Consciousness

Weight of Consciousness {X}{B}{B}{B}

Sorcery
Choose any number —
• Each player loses X life.
• Each player discards X cards.
• Each player sacrifices X creatures.
• Each player sacrifices X lands.
“Close your eyes.”
  • End of Wollensie