15897 cards found
Somber Marsh

Somber Marsh

Land - Swamp Forest
({T}: Add {B} or {G}.)
Somber Marsh enters tapped.
Moment of Madness

Moment of Madness {R}

Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
“Sometimes I fear we're nothing more than pawns in a game that's bigger than all of us.”
—Jeska, Neolition Leader
  • Tides of War
Influence of the Div

Influence of the Div {1}{B}{G}

Enchantment
At the beginning of your upkeep, if you control three or more creatures, you draw a card and you lose 1 life.
{2}{B}{G}: Create a tapped 1/1 Horror creature token that's all colors.
The Ironwood Grove contains some of the earliest remnants of the birth of Alkabah.
  • Alkabah
Moss Viper

Moss Viper {G}

Creature - Snake
Deathtouch
Here lies Nemosyne the Cunning
Chosen by Pharika
Slain by Pharika
—Tombstone inscription
1/1
  • Theros Triumphant
Massive Surprises
  • Playtest Cards
Undermine, the Seething Forges

Undermine, the Seething Forges

Land
{T}: Add {C}.
{1}{R}, {T}, Discard a card: Exile the top card of your library. You may play it until the end of your next turn.
At the beginning of combat on your turn, if there are eight or more nonland cards in your graveyard, you may pay {2}{R}{R} and exile this land. When you do, it deals 5 damage to any target.
  • The Petals Wilt
Vault Sentinel

Vault Sentinel {3}

Artifact Creature - Golem
Hexproof
As long as an opponent controls a permanent you own, Vault Sentinel gets +4/+4.
“These sentinels are state of the art in burglary protection, they'll make sure anyone who comes in comes out unarmed.”
—Artamo, vault keeper
2/2
  • Villains: The Musical
Dawnglory Griffin

Dawnglory Griffin {R}{W}

Creature - Griffin
Flying, haste
Fellors admire griffins both for their beauty and their fighting skills.
2/1
  • Khaliz-Dorahn
Reckless Defiance

Reckless Defiance {1}{R}

Sorcery
Choose two or four —
• Each opponent sacrifices an artifact.
• Create a 1/1 red Warrior creature token.
• Creatures you control get +1/+0 and gain trample and haste until end of turn.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Bottled Lightning

Bottled Lightning {1}{R}

Enchantment
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
When Bottled Lightning enters, it deals 3 damage to any target. Scry 1.
Ardy, Youthful Geomancer

Ardy, Youthful Geomancer {R}{G}

Legendary Planeswalker - Ardy
[+1]: Untap target land.
[–1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life.
[–7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Loyalty:
2
Pyramid Lord

Pyramid Lord {3}{R}

Creature - Wizard Illusion
Flash
When Pyramid Lord enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Mirage {1}{R}{R} (You may cast this spell for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/1
Irbek's Bestiary

Irbek's Bestiary {2}{B}{G}

Enchantment
Codex — Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may cast Adventures of this codex's contents from your graveyard.
“They're not all going to make it, but I'll keep them alive as best as one can.”
  • Karina's Explorations
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Setessan Avenger

Setessan Avenger {2}{G}

Creature - Human Druid Warrior
Heroic — Whenever you cast a spell that targets Setessan Avenger, create a 1/1 green Nymph Dryad enchantment creature token with “{T}: Add {G}.”
Whenever Setessan Avenger deals combat damage to a player, untap all lands and Dryads you control.
3/3
  • Theros Triumphant
Hall of Remembrance

Hall of Remembrance {2}{W}{W}

Enchantment
When Hall of Remembrance enters, create two 1/1 white Spirit creature tokens with flying.
Whenever a Spirit you control enters, you gain 1 life.
  • Al Tabaq
Accept into the Fold

Accept into the Fold {3}{G}

Enchantment
Whenever a land you control enters, amass Soldiers 1. If that land is a Satrapy, amass Soldiers 2 instead. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Descended Towers

Descended Towers

Land
Descended Towers enters tapped.
{T}: Add {R} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Reckless Research

Reckless Research {U}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Reckless Research.
[progress 2+] At the beginning of your end step, mill two cards.
[progress 7+] At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
  • Rail War
Keeper of Twisted Light

Keeper of Twisted Light {3}{W}{W}

Creature - Spirit
Flying
Whenever Keeper of Twisted Light attacks, you gain 3 life.
3/4
Just Hiding

Just Hiding {1}{B}

Sorcery - Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Shadowlurk
  • Karina's Explorations
The Lonely Prophet

The Lonely Prophet {3}{G}{U}

Legendary Creature - Mutant
When The Lonely Prophet enters, exile a card you own from outside the game face down.
Whenever The Lonely Prophet deals combat damage, put the exiled card into your hand.
“A dimension with only one occupant. But where's the puzzle?”
“Maybe it is the puzzle.”
6/6
  • The Unraveling
Spinegraft Disabler

Spinegraft Disabler {5}

Artifact
When Spinegraft Disabler enters, exile target creature until Spinegraft Disabler leaves the battlefield.
Phyrexia used them with people who resisted to serve, disabling them while slowly brainwashing them until they became faithful servants.
  • Tides of War
Warchief of the Goriana

Warchief of the Goriana {6}{G}

Creature - Ox Warrior
Motivate 3 (When this creature enters, you may motivate target creature with lesser power than this by putting three +1/+1 counters on it.)
At the beginning of combat on your turn, you may have target creature you control gain vigilance until end of turn.
5/5
  • Over the Horizon
Living Planet

Living Planet

Land
{T}: Add {C}.
{3}: Living Planet becomes a 2/2 Elemental creature until end of turn. This ability costs {1} less to activate for each creature you control.
Whispering or yelling, Olten always manages to talk to itself.
  • Animus Vox