15282 cards found
Carnival Yatiri

Carnival Yatiri {1}{R}{W}

Creature - Human Cleric
Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn.
2/2
Yatiri del Carnaval

Yatiri del Carnaval {1}{R}{W}

- Clérigo Humano
Siempre que ganes vidas, los Clérigos que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno.
2/2
  • MSEM Champions
Performer of Ambition
The Urchin King

Performer of Ambition {1}{B}{B}

Creature - Human Actor
At the beginning of your upkeep, each player discards a card. Then if a player has no cards in hand, you may transform Performer of Ambition.
3/3
Card has other part: The Urchin King
The Urchin King
Performer of Ambition

The Urchin King

Legendary Creature - Human Noble Actor
(Color indicator: The Urchin King is black)
The Urchin King's power and toughness are each equal to the number of cards in all graveyards.
Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
*/*
Card has other part: Performer of Ambition
Leyline Alignment Field

Leyline Alignment Field

Legendary Land
{T}: Add {C}.
{2}, {T}: For each color among cards in your graveyard, add one mana of that color.
Union Rail Strikebreaker

Union Rail Strikebreaker {1}{U}

Creature - Human Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
1/1
Jara Champion

Jara Champion {B}

Creature - Human Wizard
Menace
Jara Champion can only attack or block alone.
Whenever one or more players lose life for the first time each turn, put a +1/+1 counter on Jara Champion.
1/1
Stolen Secrets

Stolen Secrets {B}

Sorcery
Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card.
Endless Discoveries

Endless Discoveries {U}

Enchantment
{U}, Put a travel counter on Endless Discoveries: Draw a card. This ability costs {1} more to activate for each travel counter on Endless Discoveries.
{3}{U}{U}, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand.
Glistening Chalice

Glistening Chalice {2}

Artifact
At the beginning of your first main phase, choose one —
• Artifact spells cost {1} less to cast until your next turn.
• Nonartifact spells cost {1} more to cast until your next turn.
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
Something is coming from way out beyond the stars.
Spirit Script

Spirit Script {U}{R}

Instant
Draw two cards, then discard a card.
Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Tyrant of Tributes

Tyrant of Tributes {6}{R}{G}

Creature - Dragon
Flying
When Tyrant of Tributes enters, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life.
6/6
Seedshrine

Seedshrine

Land - Forest
({T}: Add {G}.)
Seedshrine enters tapped.
When Seedshrine enters, you may put a +1/+1 counter on target creature.
Impden Mother

Impden Mother {1}{B}

Creature - Human Cleric
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token.
Sacrifice a creature: Each opponent loses 1 life.
1/1
Vaultkeeper

Vaultkeeper {B}

Artifact Creature - Human Cleric
Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
1/1
Inishtu, Desert Healer
Inishtu, Herald of the Dead

Inishtu, Desert Healer {1}{B}

Legendary Creature - Orc Cleric
Whenever Inishtu, Desert Healer enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu.
2/3
Card has other part: Inishtu, Herald of the Dead
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
He now presides over his former patients' restful dominion.
4/5
Card has other part: Inishtu, Desert Healer
Buy Time

Buy Time {2}{U}{B}

Instant
Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life.
Take an extra turn after this one.
Exile Buy Time.
Ophidian Oracle

Ophidian Oracle {3}{U}{R}

Creature - Human Shaman
When Ophidian Oracle enters, draw a card, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Recite {2}{G}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/4
Bounty of the Gardens

Bounty of the Gardens {G}{U}

Sorcery
Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control.
Monkeyshines

Monkeyshines {U}

Sorcery
Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order.
Draw a card.
Caylin Whirlwind

Caylin Whirlwind {1}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.