8944 cards found
Sundew Tender

Sundew Tender {3}{G}

Creature - Elemental
Whenever a land you control enters or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{3}{G}{G}: Put a +1/+1 counter on each other creature you control.
4/4
  • MSEM Masters Cube
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunken One

Sunken One {4}{U}{U}

Creature - Octopus Horror
Whenever Sunken One attacks, target creature defending player controls gets -13/-0 until end of turn.
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
What's beneath may yet still rise.
5/5
  • Innistrad In Memoriam
Sunken Slasher

Sunken Slasher {3}{R}

Creature - Merfolk Warrior
Primal {1}{W}{W} (During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.)
Double strike
When Sunken Slasher enters, if you didn't play a land this turn, put a +1/+1 counter on it.
2/2
  • Novea
Sunless Sky

Sunless Sky {4}{W}{B}

Sorcery
You gain life equal to the number of creatures you control.
Each opponent loses life equal to the number of creatures they control.
Destroy all creatures, then exile all graveyards.
“It may be the last night we see each other. But it sure is gorgeous.”
—Tara, to Elise
  • Riddles of Revio
Sunlit Diver

Sunlit Diver {2}{R}

Creature - Merfolk
Haste
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/1
  • Novea
Sunlit Waystone

Sunlit Waystone {3}

Artifact
When this artifact enters, you gain 3 life. Surveil 2.
{T}: Add one mana of any color.
“As the deadwalkers approached, its light pointed us towards a safe passage between the trees, then quietly faded away.”
—Imisti of the Rose Court
  • The Petals Wilt
Sunnula's Firebird

Sunnula's Firebird {2}{R}

Creature - Phoenix
Flying, haste
Assault {1}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on a creature you control, you may return Sunnula's Firebird from your graveyard to your hand.
2/2
  • Scriptures of Urshad
Sunpiercing Bow

Sunpiercing Bow {3}

Artifact - Equipment
Equipped creature has “{T}: This creature deals damage equal to its power to any target.”
Equip {4}
  • A Tourney at Whiterun
Sunset Cliffs Lawman

Sunset Cliffs Lawman {3}{R}

Creature - Human Mercenary
When Sunset Cliffs Lawman enters, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“Stand aside and lets settle this.”
3/3
  • High Noon
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Card has other part: Burn Brightly
  • Adventurers of Onora
Sunwright Scion

Sunwright Scion {3}{G}{W}

Creature - Elf Druid
When Sunwright Scion enters, put a +1/+1 counter on each other creature you control.
At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
2/3
Superiority Complex

Superiority Complex {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can only attack alone.
Gao marched solemnly behind his comrades, believing none of them worthy of standing by his side nor following in his footsteps.
  • Goliaths of Nangjiao
Supernal Icon

Supernal Icon {3}{U}

Enchantment
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target permanent you control becomes a 2/2 creature with flying in addition to its other types until end of turn.
  • Arcanum Academia
Supernova

Supernova {1}{R}{R}{R}

Sorcery
You can't cast this spell if you've cast another spell this turn.
Add seven mana in any combination of colors. Spend this mana only to cast red spells with mana value 6 or greater without {X} in their mana cost.
“It's time to begin, isn't it?”
—Bril, the Oltenen Emissary
  • Animus Vox
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
  • Adventurers of Onora
Supply Run

Supply Run {3}{U}

Instant
Supply Run costs {2} less to cast if a creature you controlled attacked this turn and wasn't blocked.
Draw two cards.
Foreknowledge can mean the difference between survival and starvation.
  • Lovi Awoken
Supreme Alchemist

Supreme Alchemist {2}{G}{U}{B}

Creature - Zombie Wizard
You may sacrifice three Treasures rather than pay this spell's mana cost.
Flying, trample, haste
Money can buy a better sword, a fancy house, or even a longer life, but being surrounded by wealth means nothing if you have no cause to use it for.
5/5
  • Alkabah
Supreme Judge

Supreme Judge {2}{W}

Creature - Human
Each creature with a law counter on it can't attack or block.
{2}{W}, {T}: Remove all law counters from all permanents, then put a law counter on target creature.
1/3
  • Spark of Revolution
Supreme Mechanothurge

Supreme Mechanothurge {4}{U}

Artifact Creature - Human Artificer
Whenever Supreme Mechanothurge or another artifact you control enters, up to one target artifact you control becomes a copy of another target artifact or creature you control, except it's an artifact in addition to its other types.
“Talent is commonplace. Style is invaluable.”
3/3
  • Alara
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Sureshot Recruit

Sureshot Recruit {2}{G}

Creature - Human Soldier Archer
Identity — Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
“I am honored to have been chosen to defend the Shield and, with the help of my brothers, I shall let none pass.”
3/3
  • Khaliz-Dorahn
Surface Envoy

Surface Envoy {2}{G}

Creature - Dwarf Ranger
When this creature dies, if you control another Dwarf or Elf, draw a card.
“Undermine has fallen to an army of the dead, Rose Queen. What's worse, I fear it's already too late to save the elves.”
3/3
  • The Petals Wilt