8194 cards found
Ulcerous Hellion

Ulcerous Hellion {5}{R}

Creature - Hellion Beast
Haste
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/5
  • Dark Seas of Shiryen
Ulek Crusher

Ulek Crusher {4}{G}{G}

Creature - Plant Spirit
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Crusher envisions a creature card, it gets +2/+2 until end of turn.
6/5
  • High Noon
Ulek Guardian

Ulek Guardian {7}

Artifact Creature - Scarecrow
This spell costs {1} less to cast for each Scarecrow you control.
Other creatures you control get +0/+2 and have vigilance.
One of few to weather the trials of Daisite.
4/5
  • High Noon
Ulek Wayfinder

Ulek Wayfinder {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
As Ulek Wayfinder envisions a land card, you may put that card onto the battlefield tapped.
2/1
  • High Noon
Ultim Nox

Ultim Nox {2}{B}{B}

Sorcery
Cast this spell only if you control a creature.
Exile all creatures.
“Divine steel struck against divine flesh, tearing it and the world asunder.”
—Azamir, “The End Times”
  • Storytime
Umala, the Reverent

Umala, the Reverent {2}{R}{W}

Legendary Creature - Hound Knight
Other Hounds you control have trample.
{R/W}, {T}: Put a +1/+1 counter on target Hound you control.
4/3
  • Kahembo: Olde Dawn
Umbral Stalker

Umbral Stalker {2}{B}{B}

Creature - Mutant Warrior
{2/B}: Umbral Stalker gains indestructible until end of turn. Tap it.
Day by day, step by step, he marches on, stained by the blood of his loved ones and inked with the names of their killers.
4/2
  • Al Tabaq
Umbral Wolf

Umbral Wolf {2}{G}{G}

Creature - Spirit Wolf
Resolute — Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
In a cloud of ashen shadow, it was gone just as quickly as it had come.
4/4
  • Dark Seas of Shiryen
Unbalance

Unbalance {2}{U}

Instant - Adventure
Target creature gets -5/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Highpoint Guru
  • Adventurers of Onora
Unbound Academic

Unbound Academic {3}{U}

Creature - Human Wizard
Whenever a Wizard you control deals damage to a player, draw a card.
“Brilliance should not be hoarded, it should be shared.”
—Azamir, “Mind Over Matter”
2/4
  • Storytime
Unbound Annihilus

Unbound Annihilus {2}{R}{R}

Creature - Elemental
Assault {X}{R}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Other Elementals you control get +1/+0.
When Unbound Annihilus assaults, create X 1/1 red Elemental creature tokens that are tapped and attacking.
4/4
  • Scriptures of Urshad
Unbound Researchers

Unbound Researchers {3}{U}{R}

Creature - Human Wizard
Whenever you copy an instant or sorcery spell, you may pay {1}{U}. If you do, draw a card.
Whenever you cast an instant or sorcery spell, you may pay {1}{R}. If you do, Unbound Researchers deals 2 damage to target player or planeswalker.
3/3
  • Khaliz-Dorahn
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
  • Descent from the Highlands
Unbracing Rain

Unbracing Rain {3}{U}

Instant
Up to two target creatures each get -3/-0 until end of turn. Tap those creatures. They don't untap during their controller's next untap step.
The jungle brings shelter from the sun, but with it comes even greater dangers.
  • Kahembo: Olde Dawn
Unburdened

Unburdened {2}{W}

Instant
Destroy target artifact or enchantment. You gain life equal to its mana value.
  • Monsters of Chikyu
Unburdened Rage

Unburdened Rage {1}{R}{R}{R}

Sorcery
Target opponent sacrifices half the permanents they control, rounded down.
Unburdening Priest

Unburdening Priest {4}{W}

Creature - Human Cleric
When Unburdening Priest enters the battlefield, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control.
“Everyone deserves a second chance.”
2/5
  • Khaliz-Dorahn
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn. (That creature deals both first-strike and regular combat damage.)
“You'll never survive the Fang Den unless you chain down that little part of your mind that feels shame.”
—Ripper
  • Adventurers of Onora
Uncanny Allocator

Uncanny Allocator {4}

Artifact Creature - Advisor
Whenever Uncanny Allocator enters the battlefield or attacks, give any number of permanents and/or players with counters on them another counter of each kind already there.
“I tried to piece it all together, but this Precursor tech doesn't make any sense. I guess we'll never know.”
—Eldan Jackson, Field Engineer
3/3
  • Animus Vox
Uncertain Times

Uncertain Times {2}{B}

Sorcery
Put two -1/-1 counters on target creature.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
There are weeks where years happen.
  • The Empty Throne of Feanav
Uncharted Frontier

Uncharted Frontier {3}{G}

Sorcery
This spell costs {2} less to cast if you control a Scout.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • High Noon
Uncharted Leviathan

Uncharted Leviathan {4}{U}{U}

Creature - Leviathan
Hexproof
When Uncharted Leviathan enters the battlefield, target creature can't be blocked this turn.
“Here be dragons.”
4/6
  • Feanav: The Apothecary's Progress
Uncomfortable Chill

Uncomfortable Chill {2}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
In his last moments, he yearned for the glory and warmth of enemy fire.
  • Feanav: The Apothecary's Progress
Uncommon Grit

Uncommon Grit {3}{W}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature.
Death and defeat were never options.
Uncouth Ancestor

Uncouth Ancestor {5}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Deathtouch
4/4
  • Eralou