15897 cards found
Ox of Blood Bend

Ox of Blood Bend {2}{R}

Creature - Ox Warrior
Some question the name Blood Bend, assuming its basis is not as morbidly straightforward as it sounds.
3/2
Card has other part: Butcher
  • Kahembo: Olde Dawn
P12 Tracker

P12 Tracker {1}{U}{U}

Artifact Creature - Drone
Flash
Flying
Whenever you cast another spell with flash or an instant, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
3/1
Related card: Data-Point
  • Beyond the Blackwall
Pact of Dark Power

Pact of Dark Power {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and indestructible.
At the beginning of your upkeep, sacrifice a creature.
  • Kahembo: Olde Dawn
Paid in Blood

Paid in Blood {2}{B}

Enchantment - Aura
Enchant creature
When Paid in Blood enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Enchanted creature gets +1/+1 and has lifelink.
  • Scriptures of Urshad
Painful History

Painful History {2}{B}

Sorcery
Choose target player, then choose two —
• That player loses 2 life.
• That player draws two cards.
• Put two -1/-1 counters on target creature that player controls.
  • Sparks of a Multiverse
Painful Reminiscence

Painful Reminiscence {2}{R}

Instant
Bleed {R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Add {R}{R}{R}.
Grief is hard, at first. But eventually it yields something precious: a sense of purpose.
  • A Tourney at Whiterun
Painful Rites

Painful Rites {2}{B}

Instant
You draw two cards, lose 2 life, then mill two cards.
“For the glory of Cieldana, no pain is too great.”
  • Riddles of Revio
Painting Dolls

Painting Dolls {1}{W}{U}

Instant
Put a porcelain counter on each of up to one target creature and up to one target artifact. They become 3/3 colorless artifact creatures and lose all abilities.
Ancient ceramic techniques combine with modern magic to create miniature marvels.
  • Nangjiao In Bloom
Pair Program

Pair Program {2}{W}

Sorcery
Each player draws two cards.
Flashback—{W}, Tap two untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite their competitive nature, some runners learn that one plus one is three.
  • Beyond the Blackwall
Paired Pathfinders

Paired Pathfinders {2}{W}

Creature - Human Scout
Vigilance
When Paired Pathfinders enters, if three or more colors were spent to cast it, create a 1/1 colorless Servo artifact creature token.
They walk alone together.
3/2
  • Love Song
Palace Enforcer

Palace Enforcer {1}{W}{B}

Creature - Human Soldier
First strike
Civilized — Whenever Palace Enforcer attacks, if you control an artifact, a creature, and an enchantment, Palace Enforcer gains deathtouch and lifelink until end of turn.
3/3
  • Scriptures of Urshad
Palace Servant

Palace Servant {2}{W}

Creature - Merfolk Soldier
Concord — When Palace Servant enters, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
“First day, huh? I remember when I joined the force we spent our days breaking up quarrels between blowfish. Now we've got the Others on our doorstep. You picked a good time!”
2/2
  • Elmare: Into the Abyss
Paladin's Blade

Paladin's Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {3}
  • Zero
Pale Mercies

Pale Mercies {2}{W}

Enchantment
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Pale retain some part of a paladin's honor.
  • The Petals Wilt
Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
  • End of Wollensie
Paleontologist

Paleontologist {2}{B}

Creature - Human Ranger Wizard
When Paleontologist enters, search your library for up to two artifact and/or Skeleton cards and put them into your graveyard, then shuffle.
Some trainers create their own companions, using the bones of long-dead monsters.
2/2
  • Monsters of Chikyu
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Pallid Herald

Pallid Herald {2}{B}

Creature - Zombie Warlock
Once during each of your turns, you may cast a legendary creature or planeswalker spell from your graveyard.
Sacrifice Pallid Herald: Exile up to three target cards from graveyards.
“Rise, my liege. Your destiny lies elsewhere.”
3/2
  • Seasons of War
Pan, Honored Sergeant

Pan, Honored Sergeant {1}{R}{W}

Legendary Creature - Human Warrior
Other creatures you control get +1/+0.
{R}{W}: Create a 1/1 red and white Warrior creature token. That token gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
3/2
  • Goliaths of Nangjiao
Panda Pioneer

Panda Pioneer {1}{R}{G}

Creature - Panda Wizard
Creatures you control with +1/+1 counters on them have haste and trample.
At the beginning of combat on your turn, target creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card into your graveyard.)
1/1
  • Karina's Explorations
Pandora's Antagonism

Pandora's Antagonism {2}{G}

Sorcery
Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.)
“You have no right to call yourself warden of this world, not while I live.”
—Pandora, to Allagras
  • Aftermath
Pangoling

Pangoling {1}{G/U}{G/U}

Creature - Pangolin Shapeshifter
{G/U}: Pangoling gains hexproof until end of turn.
{G/U}: Move a counter from target creature you control onto Pangoling.
{G/U}: Whenever Pangoling deals combat damage to a player this turn, draw a card. Activate only once each turn.
{1}: Pangoling gets +1/-1 or -1/+1 until end of turn.
3/3
  • Kahembo: Olde Dawn
Pantheon Breaker

Pantheon Breaker {2}{W}

Creature - Cat Soldier
When Pantheon Breaker enters, each opponent sacrifices an enchantment.
“Without their temples and their worshipers, even gods can bleed.”
—Tykron of the Agnomachi
3/1
  • Theros Triumphant
Paomar Greatheart

Paomar Greatheart {2}{G}

Creature - Bear Warrior
Whenever Paomar Greatheart attacks, put a trample counter on target attacking creature in its pack. (Two or more creatures you control with equal power are in a pack.)
4/2
  • Panxiou
Papier-Mâché Marvel

Papier-Mâché Marvel {2}{U}

Instant
Exile target creature. If you controlled that creature, create a 4/4 red Dragon creature token with flying. Otherwise, its controller creates a 1/1 white Bird creature token with flying.
Showcase {4}{U} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom