15897 cards found
Fallen Fateweaver

Fallen Fateweaver {2}{U}

Creature - Bird Wizard
{U}, Discard a card: Counter target spell unless its controller pays {1}.
Whenever a spell or ability you control counters a spell or ability, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/2
  • Ophorio
Furious Blow

Furious Blow {2}{R}

Sorcery
Furious Blow deals 4 damage to any target.
{2}{R}, Exile Furious Blow from your graveyard: Search your library for an Ameret planeswalker card or a card named The Lost and Seeking, reveal it, put it into your hand, then shuffle.
Related card: The Lost and Seeking
  • Alkabah: The Rise of Soli
Painful Reminiscence

Painful Reminiscence {2}{R}

Instant
Bleed {R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Add {R}{R}{R}.
Grief is hard, at first. But eventually it yields something precious: a sense of purpose.
  • A Tourney at Whiterun
Beherzt's Squallseeker

Beherzt's Squallseeker {1}{R}

Creature - Dwarf Pirate
Haste
{2}{U}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you attacked with a Pirate or Rogue this turn.
“This is the big one, no doubt about it. If there's no avoiding it, I say we sail in headfirst!”
2/2
  • The Petals Wilt
Inquisitor Visilaca

Inquisitor Visilaca {1}{B}{B}

Legendary Planeswalker - Visilaca
[+1]: Each opponent puts a -1/-1 counter on a creature they control.
[–1]: Exile target card in a graveyard. You gain life equal to its mana value.
[–6]: Choose a number. You draw that many cards and you lose that much life.
Loyalty:
3
  • Sparks of a Multiverse
Bloodfire Phoenix

Bloodfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
{1}{R}{R}: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn.
3/3
  • Zero
Blightcaller Shaman

Blightcaller Shaman {1}{B}

Creature - Human Shaman
{1}{B}: Blightcaller Shaman gains deathtouch until end of turn.
The darkest of Gorru magic invokes the Mother to spoil life from the inside out.
2/1
  • Novea
Aleryn, Trapseeker
Aleryn, Dungeon Disabler

Aleryn, Trapseeker {2}{R}{G}

Legendary Creature - Elf Shaman
Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
3/2
Card has other part: Aleryn, Dungeon Disabler
Specialized Training Dummy

Specialized Training Dummy {1}

Artifact Creature - Construct
When Specialized Training Dummy enters, choose a card name.
Other creatures you control with the chosen name get +1/+1.
1/1
  • Arcanum Academia
Virtuoso's Parlor

Virtuoso's Parlor

Land
Virtuoso's Parlor enters tapped.
When Virtuoso's Parlor enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {B}.
  • The Empty Throne of Feanav
Autointerment

Autointerment {1}{W}

Instant
Exile target tapped creature. Its controller gains 3 life.
“Stopping so soon? There may yet be more treasure. Best keep digging.”
  • Dark Seas of Shiryen
Anaz, Bloodmother

Anaz, Bloodmother {3}{R}{R}

Legendary Creature - Lizard Beast
Haste
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
Whenever Anaz, Bloodmother attacks, create a 2/1 red Lizard creature token with frenzy 2 that's tapped and attacking.
1/4
  • Ophorio
Karoa's Faithful

Karoa's Faithful {2}{W}{W}

Creature - Cat Knight
When Karoa's Faithful enters, target creature gets +X/+X until end of turn, where X is the total number of creatures you control that are Knights or have Adventures.
“His Roaring Grace shines brighter than the Dawn Hill sunrise, yet I shan't avert my gaze.”
3/3
  • Adventurers of Onora
Aether Corsair

Aether Corsair {1}{B}

Creature - Orc Pirate
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, that player loses 1 life and you gain 1 life.
2/1
  • Worlds Away
Savvy Saboteur

Savvy Saboteur {R}

Creature - Human Rogue
Whenever Savvy Saboteur attacks, target creature defending player controls can't block target creature you control this turn.
“We're just going to sit right here where you can't change any signals or inform your bosses in Marinton that I've paid you a visit.”
1/1
  • Rail War
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
“It doesn't matter how prepared you are— pick the wrong Slipsand dungeon and you'll party-wipe.”
—Nekomi
  • Adventurers of Onora
Treacherous Conditions

Treacherous Conditions {U}

Instant
Choose one —
• Return target creature to its owner's hand unless that player pays {1}.
• Counter target noncreature spell unless its controller pays {1}.
  • Glacia: Hail to the Queen
Ruin Dive

Ruin Dive {B}

Instant
Until end of turn, target creature you control gets +2/+0 and gains “When this creature dies, mill two cards, then return it to the battlefield under its owner's control.”
“Waver, is that you? I thought we'd lost you.”
“...It's me, Mettalia. I made it out somehow. Now, I need you to listen to me very carefully...”
  • Elmare: Into the Abyss
Thorny Bushwacker

Thorny Bushwacker {1}{R}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, Thorny Bushwacker has base power and toughness 5/3 until end of turn.
One of two things was needed to cross the jungle between Ndengo and Waridi Valley—a skilled guide, or wings.
2/1
  • Kahembo: Olde Dawn
Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
1, 2 — Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
3 — Add {R}{R}{R}.
  • Adventurers of Onora
Ruffled Scrum

Ruffled Scrum {1}{G}

Sorcery
This spell has flash as long as you control a creature with power 4 or greater.
Target creature you control deals damage equal to its power to target creature you don't control.
“If we're going down, sugar I'm going down swinging.”
—Brandy Axel, AOSE Shock Trooper
Incantation Demon

Incantation Demon {3}{U}{B}{R}

Creature - Demon
When Incantation Demon enters, return target instant or sorcery card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Alara
Creeping Pianist

Creeping Pianist {2}{U}

Creature - Human Bard
Harmony — Target player mills four cards.
When Creeping Pianist enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/3
  • Eralou
Ataraxia

Ataraxia {1}{W}{U}

Enchantment
Whenever a nonbasic land becomes tapped or enters tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Ancestor's Skull

Ancestor's Skull {1}

Artifact
When Ancestor's Skull enters, target creature gets +1/+0 and gains menace until end of turn.
{2}, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn.
Even in death, she protects her people.
  • Lovi Awoken