15897 cards found
Kaivilu, Ocean Warden
The Great Flooding

Kaivilu, Ocean Warden {4}{U}{B}

Legendary Creature - Elder Serpent
Flash
When Kaivilu, Ocean Warden enters, creatures your opponents control get -2/-2 and lose all abilities until end of turn.
Envious of how his brother's territory was more appreciated than his own...
4/4
Card has other part: The Great Flooding
  • Road to Carü Mapu
Kantra of Bounty

Kantra of Bounty {5}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may play any number of lands on each of your turns.
4/4
Kantra of Plagues

Kantra of Plagues {5}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
At the beginning of each player's upkeep, they sacrifice a nonenchantment creature. Then if there are no nonenchantment creatures on the battlefield, sacrifice Kantra of Plagues.
6/4
  • Eralou
Kantra of the Third Eye

Kantra of the Third Eye {5}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may look at the top card of your library any time.
You may play the top card of your library.
4/4
Keranos, Patron of Epiphany

Keranos, Patron of Epiphany {4}{U}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Whenever you cast an instant or sorcery spell, you may copy that spell. Do this only once each turn. You may choose new targets for the copy.
7/5
  • Theros Triumphant
Kess the Necromaster

Kess the Necromaster {3}{U}{B}{R}

Legendary Creature - Human Wizard
Flying, deathtouch
Whenever you cast an instant or sorcery spell, return target creature card from your graveyard to the battlefield.
“There is always more to take.”
3/5
  • Alara
Kindly Greatwood

Kindly Greatwood {5}{G}

Creature - Treefolk
Reach
When Kindly Greatwood enters, you gain 5 life and draw a card.
Members of Project Reclamation make pilgrimages to the Greatwoods, who dote on them in return.
5/5
  • Discoveries of Akieva
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
Koshui, the Trader

Koshui, the Trader {4}{R}{G}

Legendary Creature - Centaur Scout
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
4/6
  • High Noon
Krendel of Kessig
Krendel, Krallenhorde Alpha

Krendel of Kessig {3}{G}{G}{G}

Legendary Creature - Human Werewolf
This spell can't be countered.
Whenever another nontoken creature you control dies, return it to its owner's hand at the beginning of the next end step.
{6}{G}: Transform Krendel of Kessig. Activate only if it's attacking.
6/6
Card has other part: Krendel, Krallenhorde Alpha
  • Innistrad In Memoriam
Lady Genvieve of Caulder

Lady Genvieve of Caulder {4}{B}{R}

Legendary Creature - Human Noble Warrior
Bleed {1}{B}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
4/4
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/5
  • Kahembo: Olde Dawn
Landplate Elemental

Landplate Elemental {3}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control get +1/+1 and have trample.
It's hard to stand your ground when the ground itself stands against you.
5/5
  • Kaleidoscope
Lavastep Colossus

Lavastep Colossus {4}{R}{R}

Creature - Elemental
Menace
Some monsters don't need reflections.
5/4
  • Oirohpo
Leyran Alpha

Leyran Alpha {4}{G}{G}

Creature - Wolf
Trample
When Leyran Alpha enters, create two 2/2 green Wolf creature tokens with haste.
Whenever a creature you control deals damage to an opponent, put a +1/+1 counter on that creature.
4/4
Liactru Stormheart

Liactru Stormheart {4}{U}{R}

Legendary Planeswalker - Liactru
[+2]: Scry 2, then you may draw a card. If you don't, Liactru Stormheart deals 2 damage to any target.
[–4]: Create a 4/4 blue and red Elemental creature token. It gains flying, vigilance, and haste until end of turn.
[–10]: For each player, create a token that's a copy of target permanent that player controls. You get an emblem with “Permanents you control have hexproof.”
Loyalty:
5
Library Specter

Library Specter {4}{U}{U}

Creature - Spirit
Library Specter can't attack unless there are five or more noncreature, nonland cards in your graveyard.
“Some people may not like Grancel Library's ghost population, but I think they're nice enough for being dead.”
—Arden
6/6
  • Zero
Life's Grandeur

Life's Grandeur {4}{G}{G}

Sorcery
Creatures you control get +4/+4 and gain trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
At first sight of the biomancer's true power, Wormwood knew Simul would have to be lured from Hyden's estate before it could be stormed.
  • The Empty Throne of Feanav
Living Antimagic

Living Antimagic {4}{U}{U}

Creature - Elemental
Flash
Flying
When Living Antimagic enters, counter target spell unless its controller pays {2}.
Spells that target Living Antimagic cost {2} more to cast.
4/4
  • Kaleidoscope
Living Archipelago

Living Archipelago {4}{G}{G}

Creature - Elder Turtle
Trample
Whenever Living Archipelago enters or attacks, up to two target lands you control voyage. (If they aren't being targeted by another spell or ability, they phase out.)
Whenever a land you control phases in, you may create a tapped token that's a copy of that land.
6/6
  • Over the Horizon
Living Fissures

Living Fissures {4}{R}{G}

Enchantment
Whenever a land you control enters, create a 3/3 red and green Elemental creature token.
  • Zero
Living Supernova

Living Supernova {4}{R}{G}

Creature - Avatar
{R}{G}, Reveal Living Supernova from your hand: Put a land card from your hand onto the battlefield tapped. Activate only as a sorcery.
Whenever Living Supernova or a land you control enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
7/5
Lodestone Colossus

Lodestone Colossus {6}

Artifact Creature - Golem
Menace
As the survivors were finally ready to abandon the hostile environment of Beragnos, the earth itself rose to impede them from advancing.
5/1
  • Aftermath
Lonely Giant

Lonely Giant {4}{G}{G}

Creature - Elemental Giant
Trample
Augmented — When Lonely Giant enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two +1/+1 counters on it.
6/6
  • Love Song
Longscarred Shao

Longscarred Shao {4}{R}{G}

Legendary Creature - Bear Warrior
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{1}{R}{G}: Warriors you control get +1/+0 and gain trample until end of turn.
4/4
  • Adventurers of Onora