At the beginning of your upkeep, you may discard a card. If you do, draw a card. At the beginning of your end step, Choking Dunes deals X damage to any target, where X is the number of land cards in your graveyard.
At the beginning of your upkeep, you may sacrifice another creature. If that creature had mana value 2 or greater, create a 3/2 colorless Horror creature token. Otherwise, create a 1/1 colorless Human creature token. Whenever you create a creature token, you may pay 2 life. If you do, put a menace counter on it.
Flying Lands you control have “{T}: Add one mana of any color.” As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
At the beginning of each player's draw step, that player draws an additional card. Spells cost {1} less to cast. Players may spend mana as though it were mana of any color.
Flying {2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.” —Rowena Bishop
(Choose only one work as a sorcery to add its ability.) When Chronicles of the Kitsune enters, create a 2/1 red and white Fox creature token. {2}{W}{W}: Act I: Ascent Creature tokens you control get +1/+1 and have flying. {3}{W}{W}: Act II: Descent At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
When Chronomancer Adept enters, put a time counter on each permanent you control with a time counter on it. Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
Death knell — Add {G}. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) {W}{B}{G}: Trigger a death knell of target permanent you control.
Trample Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player. Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard. Cycling {2}({2}, Discard this card: Draw a card.)
{X}, {T}: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0.
When Citywide Automation enters, create two 1/1 colorless Construct artifact creature tokens. {2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.