15897 cards found
Spectral Seize

Spectral Seize {3}{U}

Sorcery
Put target creature on top of its owner's library.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Shadow Ambusher

Shadow Ambusher {B}

Creature - Human Rogue
At the beginning of your upkeep, you lose 1 life.
“Living life behind the shadows is dark, yes, but it's so much more fun.”
2/2
Fellor Elite

Fellor Elite {1}{W}

Creature - Human Barbarian Warrior
Armed — Fellor Elite has double strike as long as it's equipped.
The battlefield has changed, her ferocity in combat hasn't.
1/1
  • Aftermath
Zahar, Aghavaan's Legacy

Zahar, Aghavaan's Legacy {B}{G}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has poisonous 2. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Whenever equipped creature attacks, create a 1/1 green Snake creature token with poisonous 1 that's tapped and attacking. Exile that token at end of combat.
Equip {2}
  • Path of Shadows
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Fatefire

Fatefire {X}{R}

Instant
Choose one —
• Fatefire deals X damage to target creature. It loses indestructible until end of turn.
• Fatefire deals 2 damage to each creature if X is 2. Creatures dealt damage this way lose indestructible until end of turn.
“There is no escaping what Klothys has woven.”
—Ophasma, oracle of Klothys
  • Theros Triumphant
Surge of Darkness

Surge of Darkness {1}{B}

Instant
As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Destroy target creature.
Carnage Fiend

Carnage Fiend {3}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Where demons hold power, there is cruelty; not as consequence, but as ultimate purpose.
4/3
  • Feanav: The Apothecary's Progress
Flameboon Alchemist

Flameboon Alchemist {2}{R}

Creature - Human Rogue Wizard
When Flameboon Alchemist dies, you may put a +1/+1 counter on target creature you control.
Unlicensed alchemy is banned in Yroncaster, but Aravant is home to many who dabble in dangerous magic.
4/1
  • Quest for the Roseblade
Insistent Ingenue

Insistent Ingenue {1}{W}

Creature - Human Noble
{1}{W}, {T}: Tap target creature.
Put a -1/-1 counter on Insistent Ingenue: Untap Insistent Ingenue.
“What's more, the lord's nephew was seen fleeing into the night with some odd woman, why I never...”
1/3
  • Feanav: The Apothecary's Progress
Rokai's Vassal

Rokai's Vassal {U}

Creature - Human Wizard
Legendary creatures you control have hexproof.
“I bend the knee to my lord's will.”
1/1
Aether Corsair

Aether Corsair {1}{B}

Creature - Orc Pirate
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, that player loses 1 life and you gain 1 life.
2/1
  • Worlds Away
Flesh Hoarder Ghoul

Flesh Hoarder Ghoul {B}

Creature - Zombie
{3}{B}: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
  • Tides of War
Roggar's Gambit

Roggar's Gambit {R}

Sorcery
Roggar's Gambit deals 2 damage to any target.
Reprise {1}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Damage dealt by sources reprising Roggar's Gambit can't be prevented.
Laughter is the favored last words of pyromancers.
Chalice of the Cursed

Chalice of the Cursed {2}{B}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, you draw a card and you lose 1 life.
Equip Knight or Soldier {1}
Equip {3}
  • Quest for the Roseblade
Cleric of Fervor

Cleric of Fervor {3}{R/W}{R/W}

Creature - Human Cleric
Soldiers you control get +1/+1.
Whenever one or more creatures attack, create a 1/1 red Soldier creature token.
Not all crusades are fought on foreign soil.
2/4
  • Plagues of Fretport
Lace-Barred Owl

Lace-Barred Owl {W}{U}

Creature - Bird
Flying
“If you find my fables too serious, lend an ear to Mbundi. He's a hoot.”
—Fakadeh
2/2
  • Kahembo: Olde Dawn
Hoof Cliff Caretaker

Hoof Cliff Caretaker {3}{G}

Creature - Elk Shaman
When Hoof Cliff Caretaker enters, return target card of an opponent's choice from your graveyard to your hand.
4/3
Card has other part: Banished Spirits
  • Adventurers of Onora
March of the Critters

March of the Critters {X}{G}{W}

Sorcery
Choose X. You may choose the same mode more than once. Create a creature token for each of the chosen characteristics.
• 1/1 white Bird with flying.
• 1/3 blue Turtle.
• 1/1 black Chipmunk with lifelink.
• 1/1 red Rabbit with haste.
• 2/1 green Squirrel with reach.
  • Adventurers of Onora
Cave Diving

Cave Diving {1}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You lose 1 life.
These mysterious invaders from the foreign world above had no idea of the horrors they'd awoken by delving into Cuxuri.
Abberant Frostbringer

Abberant Frostbringer {5}{U}

Artifact Creature - Horror
When Abberant Frostbringer enters, tap up to one target creature. If you do, put two stun counters on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Happiness comes when everything numbs, and nothing remains.
5/4
  • Animus Vox
Operation 433

Operation 433 {1}{B}

Sorcery
Search your library for a creature or sorcery card, put it into your graveyard, then shuffle.
Reconstruct {2}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Crisis in Soli

Crisis in Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Soli enters, amass Soldiers 3. (Put three +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Wilting Waif

Wilting Waif {2}{B}{B}

Creature - Elf Cleric
When Wilting Waif dies, each opponent discards a card at random and you scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Her blood is as acid, yearning to erode the world.
2/2
  • Mious
Cranial Violation

Cranial Violation {B}

Sorcery
Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.