14450 cards found
Highborn Meditant

Highborn Meditant {1}{G/U}{G/U}

Creature - Human Noble
Whenever you draw a card, put a +1/+1 counter on Highborn Meditant.
2/2
  • A Tourney at Whiterun
Gild-Cloak Strider

Gild-Cloak Strider {2}{W/U}

Creature - Human Knight
Gild-Cloak Strider can't be blocked by creatures with greater power.
{1}{W/U}: Return Gild-Cloak Strider to its owner's hand.
2/2
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Generous Offer

Generous Offer {1}{G/W}

Instant
Choose two—
• Target creature gains indestructible until end of turn.
• You gain 3 life.
• Draw a card.
“C'mon, let's get you back on your feet. Back to back, side to side, we can get through this. Are you with me?”
—Arry, to Sera
  • A Tourney at Whiterun
Farmer's Repose

Farmer's Repose {G/W}{G/W}

Instant
Destroy target artifact or enchantment. You gain 1 life.
“All that steel and shouting... Bah! Even when they pretend I reckon it's more trouble than it's worth. Nevermind the real thing.”
Fables of the Bold

Fables of the Bold {1}{B/G}

Enchantment
When Fables of the Bold enters the battlefield, draw a card.
Enchanted creatures you control get +1/+1.
A dramatic tale is as good as any coin.
  • A Tourney at Whiterun
Exiled Warband

Exiled Warband {2}{U/B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exiled Warband dies, draw a card.
Raiders and pirates who style themselves as the descendants of a long dead rebellion, thus combining two of the most dangerous forces in man. Greed, and purpose.
2/2
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Cauldish Warmonger

Cauldish Warmonger {1}{R/W}

Creature - Human Noble Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Only a young man when peace was forged between Daeland and Caulder, he has waited fifteen years for it to break.
1/1
Bend the Knee

Bend the Knee {3}{W/B}{W/B}

Sorcery
Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
“I hereby swear fealty to King Florence, and the kingdom of Caulder.”
—Duke Hoff
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Absence of the Unmaker

Absence of the Unmaker {1}{U/R}{U/R}

Instant
Bleed {1}{U/R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Yvette, the Golden Gull

Yvette, the Golden Gull {2}{W}{U}

Legendary Creature - Human Pirate
Hexproof
{1}{W}{U}, {T}: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“I'll smuggle anything. Treasure, secrets, people... it's nothing more than cargo when stored below.”
2/4
  • A Tourney at Whiterun
Wildborn Swindler

Wildborn Swindler {B}{R}

Creature - Human Mutant Shaman
{1}, Sacrifice another creature: Wildborn Swindler deals 1 damage to target player or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
{1}, Discard a card at random: Wildborn Swindler deals 1 damage to you. Draw a card.
1/1
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Slayer of the Famed

Slayer of the Famed {1}{B}{G}

Creature - Human Warrior
Deathtouch, menace
Slayer of the Famed must be blocked each combat if able.
3/2
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Sera of Coppercove

Sera of Coppercove {R}{G}

Legendary Creature - Human Warrior
Sera of Coppercove attacks each combat if able.
Whenever Sera of Coppercove attacks, it fights target creature you don't control.
{1}{R}{G}: Sera of Coppercove gets +3/+3 until end of turn.
2/2
Ser Malcomn

Ser Malcomn {B}{G}

Legendary Creature - Human Knight
Trample
Ser Malcomn's power and toughness are each equal to the number of nonbasic lands your opponents control.
“All these lords and ladies with their castles and manors. How can an honest man not feel a tinge of envy?”
*/*
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Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Lord Dalehorn the Iron-Handed

Lord Dalehorn the Iron-Handed {3}{R}{W}

Legendary Creature - Human Noble Soldier
At the beginning of each opponent's upkeep, choose one —
• At the beginning of the next end step, if you haven't been dealt combat damage this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
• At the beginning of the next end step, if that player hasn't cast a creature spell this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
3/5
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Lady Genvieve of Caulder

Lady Genvieve of Caulder {4}{B}{R}

Legendary Creature - Human Noble Warrior
Bleed {1}{B}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
“Come. Let us celebrate our nuptials.”
—Lady Genvieve to Duke Hoff
4/4
King Visserine of Daeland

King Visserine of Daeland {3}{U}{R}

Legendary Creature - Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, scry 1, then exile the top card of your library. Until end of turn, you may play that card.
2/4
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Insurgent Ballads

Insurgent Ballads {U}{R}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
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Harmonized Intellect

Harmonized Intellect {2}{U}{R}

Instant
As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
Frayed Nerves

Frayed Nerves {W}{U}

Enchantment
Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
The press of fighters, men crowded shoulder to shoulder without room to even raise their blade, snarling and spitting at each other as arrows fall from above and skill becomes meaningless next to fickle fate.
  • A Tourney at Whiterun
Ferris, the Sapphire Storm

Ferris, the Sapphire Storm {1}{U}{B}

Legendary Creature - Human Pirate
Whenever Ferris, the Sapphire Storm or another creature enters the battlefield under your control, each opponent mills X cards, where X is that creature's power.
2/1
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Femourri Archer

Femourri Archer {2}{R}{W}

Creature - Human Archer
{R}{W}, {T}: Femourri Archer deals damage equal to its power to any target. You gain that much life.
3/1
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Ellis, Caravan Captain

Ellis, Caravan Captain {3}{G}{U}

Legendary Creature - Human Mutant
At the beginning of your upkeep, you may search your library for a permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
3/4
Duke Gerard Hoff

Duke Gerard Hoff {W}{B}

Legendary Creature - Human Noble
As Duke Gerard Hoff enters the battlefield, an opponent gains control of it.
Duke Gerard Hoff can't attack its owner or planeswalkers that player controls.
Creatures your opponents control get +2/+1.
The man who turned his own wedding into a traitor's plot.
2/4
  • A Tourney at Whiterun