4281 cards found
Adrenaline

Adrenaline {1}{R}

Enchantment
Each spell you cast with flash or haste costs {1} less to cast.
Each creature you control with flash or haste gets +1/+0.
The heat of the moment is sure to bring out the best and the worst of everyone.
  • Monsters of Chikyu
Adventurer Extraordinaire

Adventurer Extraordinaire {W}

Creature - Mouse Knight
Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire.
“This is the farthest I've ever been.”
1/1
Card has other part: One More Step
  • Adventurers of Onora
Adventuring Guildmage

Adventuring Guildmage {3}{U}

Creature - Human Wizard
Flying
As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof.
2/3
  • Arkadai
Adversary Ancestor

Adversary Ancestor {2}{W}{B}

Creature - Spirit Soldier
Lifelink
Whenever an opponent loses life, you may pay {2}. If you do, choose one—
• That player discards a card.
• Put a +1/+1 counter on Adversary Ancestor.
He feeds on self-flagellation.
2/2
  • Mious
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Aelwen, Crimson Battleguard

Aelwen, Crimson Battleguard {1}{R/W}{B}

Legendary Creature - Human Knight
First strike, menace
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of each combat, you may pay {1}. When you do, another target creature gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
2/2
  • Seasons of War
Aerial Adept

Aerial Adept {W}{W}

Creature - Human Warrior
Flying, double strike
“You see the sky as just another battleground. I see it as a playground.”
1/2
  • Goliaths of Nangjiao
Aerial Tactician

Aerial Tactician {2}{W}

Creature - Bird Soldier
Flying
As long as Aerial Tactician is tapped, Soldiers you control get +0/+1.
As long as Aerial Tactician is untapped, Soldiers you control get +1/+0.
2/2
  • Adventurers of Onora
Aeriform Remnant

Aeriform Remnant {5}

Artifact Creature - Construct
Flying
{2/U}{2/U}: Exile Aeriform Remnant. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/3
  • Al Tabaq
Aether Corsair

Aether Corsair {1}{B}

Creature - Orc Pirate
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, that player loses 1 life and you gain 1 life.
2/1
  • Worlds Away
Aether Crosser

Aether Crosser {2}

Artifact - Vehicle
Flying
Whenever Aether Crosser attacks, you may aetherize another target tapped creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Crew 1
2/2
  • Worlds Away
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
Aether Road Caravan

Aether Road Caravan {2}{U}{R}

Creature - Human Wizard Scout
When Aether Road Caravan enters the battlefield, gain control of target nonland permanent with mana value 3 or less for as long as you control Aether Road Caravan.
There are places where only the Excursion Authority has ever given an order.
2/2
  • Worlds Away
Aether Sculptor

Aether Sculptor {3}{U}

Creature - Lizard Artificer
When Aether Sculptor enters the battlefield, create a tapped colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/4
Card has other part: Sentient Steel
  • Kahembo: Olde Dawn
Aether Torrent

Aether Torrent {3}{U}{U}

Instant
Return up to two target permanents to their owners' hands.
Though baleful teleportation is most often used against trespassers, a few unruly students have been known to go missing from time to time.
  • Seasons of War
Aethercrafting

Aethercrafting {3}{W}

Sorcery
Create a token that's a copy of target artifact or enchantment you control.
“Accept the ephemeral nature of reality, and it will be yours to shape.”
—Caronas, Eon Wanderer
  • Worlds Away
Aetherdrain

Aetherdrain {1}{U}

Instant
Counter target spell unless its controller pays {1}.
Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
The fae are rightfully paranoid, prepared for any threat.
  • Eralou
Aetheric Researcher

Aetheric Researcher {U}

Creature - Human Scientist
Whenever you make first contact, you may draw a card. If you do, put a card from your hand on the bottom of your library. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
1/1
  • Karina's Explorations
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Slugs

Aetherite Slugs {1}{U}

Enchantment - Aura
Flash
Enchant permanent or spell
Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).
  • High Noon
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
Aethermancer's Companion

Aethermancer's Companion {3}{W}{U}

Creature - Cat
When Aethermancer's Companion enters the battlefield, aetherize up to two other non-Cat permanents you control. (Create tokens that are copies of each of them, then exile them.)
Recite {5}{W}{U} (You may cast this spell from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
4/4
  • Over the Horizon
Aethermancer's Familiar

Aethermancer's Familiar {1}{U}

Creature - Cat
Flash
When Aethermancer's Familiar enters, at the beginning of the next end step, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
Aetherwhirl

Aetherwhirl {1}{U}

Instant
Return target spell or creature to its owner's hand.
Quickdraw {U} (When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
A rare danger of the frontier is the windstorms reaching the aether veins.
  • High Noon
Afflicted Legion

Afflicted Legion {2}{B}{R}

Creature - Skeleton Army
At the beginning of your end step, you lose 3 life unless you sacrifice a creature.
The treasure of Giradrus is guarded by an elite force of soldiers risen from those who hitherto came for it.
6/5
  • Dark Seas of Shiryen