4586 cards found
Adam of the Ironside

Adam of the Ironside {3}

Legendary Artifact Creature - Construct
First mate—Your starting deck contains twelve or more creature cards and they all share a creature type.
As Adam of the Ironside enters the battlefield, choose a creature type. Adam becomes that type.
Adam gets +1/+1 for each other creature you control of the chosen type.
2/2
Adamant Engineer

Adamant Engineer {2}{U}

Creature - Human Artificer
At the beginning of combat on your turn, up to one target artifact you control becomes a creature in addition to its other types and gains “This creature's power and toughness are each equal to the number of artifacts you control” and “{U}: Exile this creature, then return it to the battlefield under your control.”
“And I will try to fix you.”
2/2
  • Animus Vox
Adamantine Servitor

Adamantine Servitor {8}

Artifact Creature - Construct
Indestructible
Legendary permanents you control have indestructible.
The Adamant Legion guards Vraniveer's throne hall, awaiting their promised sovereign. Only a few have succeeded in obtaining one for their personal protection.
8/8
  • Seasons of War
Adaptive Servitor

Adaptive Servitor {3}

Artifact Creature - Shapeshifter
{1}: Choose one. Activate only once each turn.
• Adaptive Servitor gets +1/+1 and gains first strike until end of turn.
• Adaptive Servitor gets +2/+0 and gains trample until end of turn.
2/2
  • Zero
Adaptive Stance

Adaptive Stance {2}{G/W}{R}

Sorcery
Search your library for a creature card with mana value 3 or less, put it onto the battlefield, then shuffle. It gains haste until end of turn. Return it to your hand at the beginning of the end step.
“In the midst of chaos lies opportunity.”
—Master Tzu, Martial Artisan
Adaptive Troll

Adaptive Troll {2}{G}

Creature - Troll Mutant
{G}: Tap Adaptive Troll. It gains indestructible until end of turn.
At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
3/2
  • Arkadai
Adavene, Dean of the Arts

Adavene, Dean of the Arts {1}{R}{W}{U}

Legendary Creature - Bird Wizard
Flying
Whenever another creature enters the battlefield under your control, Adavene, Dean of the Arts deals 1 damage to each opponent.
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield.
3/3
Adept Necromancer

Adept Necromancer {B}

Creature - Human Wizard
At the beginning of your upkeep, if you control four or more Swamps, you may exile target creature card from your graveyard. If you do, create a tapped token that's a copy of it except it's a black Mummy.
1/1
Adiran Distractor

Adiran Distractor {1}{G}{W}{U}

Creature - Elf Scout
Flash
When Adiran Distractor enters the battlefield, return up to one target creature you control and up to one target creature you don't control to their owners' hands.
4/3
  • Memorium Arcanum
Adiran Scryers

Adiran Scryers {G}

Creature - Human Shaman
{T}: Add one mana of any type that a land an opponent controls could produce.
Not all were willing to blindly trust the promise of a new world, and traveled through portals of the mind before committing to portals of the body.
1/1
  • Memorium Arcanum
Adiran Survivors

Adiran Survivors {1}{B}{B}

Creature - Human Survivor
As an additional cost to cast this spell, exile two permanent cards from your graveyard.
You may cast Adiran Survivors from your graveyard.
For twenty years after Felice's defeat, the people of Adira were forced to learn how to survive on a dying plane.
4/3
Admiral Olson Stout

Admiral Olson Stout {3}{R}{R}

Legendary Creature - Fox Pirate
Haste
Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase.
3/3
Admirer of the Lost

Admirer of the Lost {2}{B}

Creature - Human Rogue
Menace
Whenever a creature an opponent controls dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/2
  • Goliaths of Nangjiao
Admonish

Admonish {1}{W}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Counter target spell unless its controller pays {1}.
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Advanced Powercell

Advanced Powercell {1}{G}

Artifact - Powercell
Advanced Powercell enters the battlefield tapped.
{T}: Add one mana of any color.
  • Discoveries of Akieva
Advanced Schematics

Advanced Schematics {X}{X}{U}{U}

Instant
Choose one —
• Create three X/X colorless Construct artifact creature tokens.
• Create X tokens that are copies of target artifact you control.
“I'll show them that I'm an expert just like them. A genius, before my time!”
  • Love Song
Advent from Above

Advent from Above {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature.
“I knew, within a single breath, that nothing would ever be the same.”
—Luro, Captain of the Guard
  • Elmare: Into the Abyss
Adventuring Pack

Adventuring Pack {3}

Artifact
As long as you control four or more differently named lands, creatures you control get +1/+1.
As long as you control a land named Far-Off Lands, creatures you control get +1/+1.
While a planeswalker can leave in an instant, they must carefully plan when they want to stay.
  • Sparks of a Multiverse
Advocate of the Hunt

Advocate of the Hunt {R}{R}

Creature - Human Warrior
First strike
Whenever a player loses life, creatures you control get +1/+0 until end of turn.
1/1
Aegis Champion

Aegis Champion {W}

Creature - Human Soldier
{1}{W}: Aegis Champion gains indestructible until end of turn.
Only one solider is needed to hold the front.
0/2
  • Zero
Aegisul, the Sunspear

Aegisul, the Sunspear {1}{W}

Legendary Artifact - Equipment
Equipped creature has vigilance.
Equipped creature gets +3/+3 as long as you control a Spirit.
Equip {1}
Aelinn, Serpent's Voice

Aelinn, Serpent's Voice {R}{W}

Legendary Creature - Human Wizard
Rapport — Whenever Aelinn, Serpent's Voice and at least one other creature you control become tapped, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and Aelinn, Serpent's Voice deals 2 damage to each opponent.
1/3
  • Harvest Festival
Aerida's Assistant

Aerida's Assistant {U}{R}

Creature - Human Wizard
{T}, Discard a card: Draw a card from each of your libraries.
{1}{U}{R}, {T}, Discard your hand: Return each Study card from your graveyard to your hand.
2/2
  • Memorium Arcanum
Aerida's Study

Aerida's Study {1}{R}{R}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play the top card of the archived library.
You can't play cards from your hand.
  • Memorium Arcanum